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Now that Steam has the ability officially to override a Linux game and run it through Steam Play instead, let's take a quick look at some differences in performance.

Before I begin, let's make something clear. I absolutely value the effort developers put into Linux games, I do think cross-platform development is incredibly important so we don't end up with more lock-in. However, let's be realistic for a moment. Technology moves on and it's not financially worth it to keep updating old games, they just don't sell as well as newer games (with exceptions of course). The intention with such comparisons is not to favour any developer or any method of gaming on Linux. It’s just to show what’s possible, what the differences are, what doesn’t work and so on. As the years go on, there will be more ways to run older games better and better, of that I've no doubt.

I'm not a zealot for any one particular method of gaming either and as a fan of all things gaming, software and technology, I thought it might be interesting and hopefully you do too. The tests were attempted on some games that have a Linux version, while also being games that are quite heavy on your system.

Note: All tests done at 1080p on Ubuntu 18.10, with the NVIDIA 415.25 driver and my 980ti with Proton 3.16-6.

First up, let's take a look at Tomb Raider (2013) which arrived on Linux back in 2016. Since Tomb Raider has a handy built-in benchmark tool, we will start off simply by showing the results:

Benchmarks also only tell one part of the story. In the case of Tomb Raider, through Steam Play it needed to run through entirely at least once or there was quite a lot of stuttering which wasn't the case in the Linux version. However, the Linux version has parts of the game where performance dives a lot and the Steam Play version is better there. To Feral Interactive's credit (who ported it to Linux), their later ports are miles ahead of this.

Sidenote: For the videos, the titles "Steam Play" and "Linux" show their corresponding videos to the side, in case that wasn't clear.

In the case of Cities: Skylines which released on Linux back in 2015 at the same time as the Windows version, testing out the "Benchmark" map from the Steam Workshop resulted in something I didn't expect. The performance was very close but the Linux version was noticeably smoother with a couple of extra FPS.

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Either way, a big city doesn't perform well no matter how you do it. I should note here too, that even though the Linux versions performs slightly better it does eat up quite a bit more RAM.

Next up, MXGP3 a rather new Linux port from November 2018. Given how it's quite new, I honestly would have thought it would do reasonably well. As noted in my previous article, the performance of the Linux version isn't very good and Steam Play blows it out of the water.

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Not a pretty picture, with the official Linux version struggling at times to even hit 30FPS it makes it difficult to control. It's also not a very good game but that's a different thing altogether…

Dying Light is up next, a personal favourite of mine. Also no benchmark mode I could find for the Linux version, so a comparison video keeping it as close as I could:

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As you can see, both versions work quite well. I've completed the game more than once and I was actually happy enough with the performance of the Linux version, it was good enough and playable. However, the Steam Play version with Vulkan is at times around double the performance of the Linux version which is quite striking.

Next up, I tried Total War: WARHAMMER II. A Linux port from Feral Interactive released only in November last year. This would have been quite an exciting comparison, since the Linux version uses Vulkan. First issue encountered when trying it in Steam Play, is that it gives you a completely blank white launcher, so you need to opt into their new launcher beta which does work in Steam Play.

So you hit play on the fancy new launcher, guess what happens next? You get a brief moment of life, a glorious flash of black…and then it just quits to the desktop. Happens across both Proton 3.7 and 3.16. So, Total War: WARHAMMER II in Steam Play is a dud whereas the actual Linux version does work rather nicely.

The curious one is Rise of the Tomb Raider, I've been told this should work in Steam Play to do a comparison. However, it faced the same issue for me as Total War: WARHAMMER II. A black screen for a moment and then it quits on me. I have sent a log to the creator of DXVK for that, maybe it will help somewhere. Again, the Linux version from Feral works nicely.

 

The testing in this article was going to be longer, I had some grand plans for doing a lot of comparisons. However, Steam Play is still in beta and it has an uphill battle ahead of it. Rise of the Tomb Raider, Total War: WARHAMMER II, Civilization VI, Deus Ex: Mankind Divided and BioShock Infinite didn't work at all in Steam Play across both Proton 3.16 and 3.7 but the Linux versions do work. Sad about not being able to test more, but it's an example of how a supported release is the better option for certain games (especially multiplayer games like Darwin Project) and not the answer to everything as some claim. Great as an option but not quite ready for prime time overall, it will be fun to watch it evolve over this next year.

As I've said before though, with Steam Play it's not just a case of squeezing out extra performance. It's also a question of support and features of the Linux version (gamepad support, fullscreen issues, missing graphics options and so on). From a performance standpoint though, it shows clearly Linux can be a gaming platform that performs well.

The biggest question in my mind is: do you really get any true support with games you purchase to play in Steam Play? What exactly are you paying for? I don't really have an answer for that. For a purchased game, the developer (you would think) would be focused on it and fix issues as they come up. With Steam Play though, it covers such a massive list you could end up waiting a while for a fix (if it's possible at all). Thankfully, Valve has made a good step towards stopping Steam Play updates breaking games, since the latest Steam client beta no longer overrides the Proton version for a game in the whitelist.

I may do more tests in future, if readers want me to you will need to let me know what games you want to see tested (they have to have a benchmark mode in the Linux version). We still don't have a decent amount of Linux games that actually do have a benchmark mode, so it does make such a thing rather tricky to get a lot of value out of it and comparison videos eat a huge amount of time for even the most basic rough editing.

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Article taken from GamingOnLinux.com.
Tags: Proton, Benchmark
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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105 comments
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Comandante Ñoñardo Jan 18, 2019
What about both Metro Redux, liam?
Borderlands 2?
Borderlands: The pre-sequel?

About Deus Ex Mankind Divided, remember that the Windows version is Denuvo infected.



I support the Steamplay/Proton initiative for Three reasons:

*No need to boot in my Windows 7 machine for to play Steam games (only for Uplay, Origin and GOG Galaxy)

*Buy and play windows games, with the purchase being counted as a Linux sale.

*Buy native Linux games, making the purchase being counted as Linux sale, and play the windows version because the Linux port is broken or abandonware.
Liam Dawe Jan 18, 2019
Quoting: FurysparkOn that first benchmark image of Tomb Raider, on native Linux on Ultimate your minimum is higher than your maximum? And the average is below both minimum and maximum? Is that a small mistake?
Oops, good catch! The parser got muddled, fixed.
x_wing Jan 18, 2019
Quoting: liamdawe
Quoting: m0nt3Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.
Nothing wrong with it, that particular area along with weather effects, zombie count and so on all affect it. Also, my i7 might sound fancy but the clock speed isn't high.

Did you check that you have the same draw distance on both? I can set all graphics on high, but if I start increasing that config the frames rates dives down. Also, I read a lot of complains from Windows users regarding stuttering and frame rate, is kinda amusing that it works that well on DXVK.
Thormack Jan 18, 2019
So, would it be better for Linux if every company that wants to release a Linux port would instead help Steam to tweak Steam Play to run the game as smooth as possible?

I believe that could work.
I just feel like the games would always be more unstable/buggy than a proper port, I hope I am wrong.
Kimyrielle Jan 18, 2019
I have very pragmatic view about this: If the game runs on Linux in a way that's indistinguishable from running it on Windows, I don't care if it's a native port or a compatibility layer that makes it run. What matters is that it runs. These tests show that SteamPlay is on par with native ports in performance even now, and it didn't even leave beta yet. At the very least it will give us solid gaming options, without the developer of these games even have to support or cooperate with us. That's at the very least a solid Plan B - maybe even the key to solving gaming on Linux.
I like native ports too, but Linux gaming is currently largely based on the goodwill of exactly two major publishers that support us: Paradox and Square Enix. Take 2 has the odd Linux port, but the vast majority of their games doesn't get ported, so I don't consider them overall Linux friendly. NONE of the other big players do. No EA, no Ubisoft, no Bethesda, no Blizzard, no Warner. And chances for world peace are probably higher than any of these suddenly developing an affection for penguins.

Yes, there are drawbacks. A game that runs flawlessly in WINE/Proton might stop doing so with the next update. That actually happened to The Sims 4 last fall. And since the developer officially doesn't have to care, they don't care. Some intrusive DRM and anti-cheat software doesn't run at all, and due to its nature probably never will.

On the other hand, how many native ports did get launched by developers just pressing the "Export to Linux" button and never testing it on an actual Linux machine even once? I have had a few of these. Also, remember when Loki's native ports stopped working on newer Linux machines because of library updates and distro changes? Native ports aren't the perfect solution either, honestly.
MagicMyth Jan 18, 2019
Wow that MXGP3 performance is just embarrassing :O. Everything else can at least be excused as using the best tech available at the time.
MagicMyth Jan 18, 2019
I can see Steam Proton soon being able to run a tone of older games easily that Windows 10 either requires a lot of hacks for or just can't be done. It will be a funny time when a large amount of one's Windows games collection only works on Linux as the years go by.
tuxintuxedo Jan 18, 2019
Quotewithout the developer of these games even have to support or cooperate with us
That's quite risky. You pay for a game, but the devs basically give you no guarantee it will work. On the other hand, people who work on Wine and components (or simply Proton) will never see that money while doing the work itself.
Remember, a simple update can change many things in a game. And Proton needs to deal with it somehow. It would be more than necessary to have the developers in the back giving a helping hand.


Last edited by tuxintuxedo on 18 January 2019 at 6:28 pm UTC
Liam Dawe Jan 18, 2019
Quoting: x_wing
Quoting: liamdawe
Quoting: m0nt3Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.
Nothing wrong with it, that particular area along with weather effects, zombie count and so on all affect it. Also, my i7 might sound fancy but the clock speed isn't high.

Did you check that you have the same draw distance on both? I can set all graphics on high, but if I start increasing that config the frames rates dives down. Also, I read a lot of complains from Windows users regarding stuttering and frame rate, is kinda amusing that it works that well on DXVK.
Naturally, every single setting in every single game matched. I took screenshots as I went and verified all settings on every single run.
Lolo01 Jan 18, 2019
Configuration : AMD Ryzen 7 1700 (8c/16t) - 16Go DDR4 - RX580 4G (Mesa 18.3.1) - LinuxMint 19.1 (4.20) - 1440p

Rise of the Tomb Raider - High Preset



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