Spread across three distinct campaign episodes, DUSK is a brutal retro-inspired shooter from David Szymanski and New Blood Interactive and it's now on Linux. Note: Key provided by publisher.
DUSK might be one the biggest highlights of this year for me already, a shooter that is exactly how you would expect it to be with action that just doesn't stop with no useless padding. There is of course secrets to find, for those who like to chase that 100% but they're not required.
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What gets me about DUSK is the atmosphere, which is a lot thicker than I thought it would be. There has been multiple times it made me jump, as you don't really expect a lot of what's coming. There is a plot, which you can mostly ignore because the game really is about killing everything that stands in your way with various weapons.
In addition to the blood-soaked campaign there's also an Endless Survival Mode as well as arena multiplayer to truly get that classic shooter fix.
Simply calling DUSK a retro-inspired shooter doesn't really do it justice. Sure, it takes inspiration from the classics like Quake, Doom, Heretic and more but it's truly a finely crafted game. It completely blows a lot of current shooters out of the water in terms of overall fun.
For those curious, I tested it on my low-end Intel notebook as well as my desktop and in both cases it worked beautifully. The Linux version really does run very nicely.
I also very much appreciate a good joke gif like the one they included in the release announcement:
Finally, it has a fantastic soundtrack with plenty of heavy drops that fits the mood perfectly, carefully created by Andrew Hulshult to really give it that authentic experience.
Find DUSK on Humble Store and Steam.
Spoiler, click me
Last edited by drlamb on 7 February 2019 at 1:16 pm UTC
Quoting: drlambJust bought it for myself + Cities Skyline/Fable DLC to get the $5 discount. Oh wait...what's this?
Spoiler, click me
https://www.humblebundle.com/gift?key=hkmAZMxrXDcXmAMB
Spoiler, click me
Quoting: wvstolzingQuoting: ImnotarobotI wish that devs that do old school games would make sure that it works with old school hardware. Kind of feels dumb to have crappy graphics if there is no use for crappy graphics.
The polygon count may be lower, but that's only one part of the equation; newer retro-inspired games make use of physics, # of interacting objects, lighting, etc., that require relatively powerful contemporary systems -- and are way beyond the capabilities of retro machines.
Also worth mentioning is that despite the appearance of these games, computer hardware and drivers and their respective API's and such work in vastly different ways in present day to how they did back in the day. This is why most, if not all, source ports and reverse-engineered engine reimplementations have "beefier" system requirements. Typically, it's less about "more power" and more about compatibility with modern computer systems.
Realistically, if games are made to run on older computer systems, they run afoul of bugs, glitches, and all manner of issues on modern systems. It simply is not realistic to assume that it's either simple or feasible in any way at all to put the time and effort in for such a niche group's nostalgia.
Furthermore, most of the hardware of the era that Quake and Doom, etcetera debuted in are physically damaged in some way or another or are on their way out. There is no reason at all to support such computer systems.
Last edited by D34VA_ on 7 February 2019 at 1:35 pm UTC
Got it on steam small discount for ~$19 CDN.
No regrets.
Quoting: wvstolzingQuoting: ImnotarobotI wish that devs that do old school games would make sure that it works with old school hardware. Kind of feels dumb to have crappy graphics if there is no use for crappy graphics.
The polygon count may be lower, but that's only one part of the equation; newer retro-inspired games make use of physics, # of interacting objects, lighting, etc., that require relatively powerful contemporary systems -- and are way beyond the capabilities of retro machines.
Yeah. It's a shame.
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