The developer of Rogue Fable III, a roguelike aimed at short sessions has confirmed it's coming to Linux.
I must admit, I quite like the simple and accessible style it has. The developer says it "combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics". Additionally, it sounds like a good one for those with little time on their hands as a run shouldn't last much more than an hour and it has "a huge variety between runs".
Back in late December, the developer responded to a user request about a Mac version on Steam and they said:
Yes mac and linux versions should be coming soon. From my understanding everything that builds the game should be cross platform so it shouldn't require much effort to do it. I think I just need to get some kind of virtual boxed mac to do the actual build and test process.
Feature highlight:
- Build your character from 10 base classes and 7 races.
- Adapt your build in response to the challenges and treasures of the dungeon. Every class can learn to use every talent, ability or item if it is found.
- Over 60 unique talents and abilities. Raise the dead, blast enemies into pits, electrocute a pool of water, surround yourself in a shield of fire and much much more!
- 13 dungeon branches. From haunted crypts, to putrid swamps and into the very heart of a volcano, Rogue Fable III offers a massive variety of distinct environments.
- 120+ monster types each with their own abilities, behaviors, strengths and weaknesses.
- 150+ unique items to discover plus randomly generated artifacts with special properties.
You can find it on Steam.
This game is an actual rogue-like. The kind I remember. (I actually played the original rogue back in college with our ascii graphics on our whopping fast IBM-PC AT compatibles running at a whopping 8mHz with 512k of Ram and 5 1/4 inch floppy disks.) I also used to play a lot of NetHack (which is still developed today.)
To me it seems that every game calls itself a "rogue-like" just because it has a perma-death mode. To me, this game is a rogue like... not a platformer, but a random map dungeon crawler. No realtime action... You move; then the monsters move.
Rogue-Like is overused far too many times IMHO. How can you call a game a rogue-like when the gameplay is nothing like Rogue? This is a real rogue-like and as such will be placed on my wishlist and eventually bought.
https://www.kongregate.com/games/Justin_wang123/rogue-fable-iii
Last edited by Solitary on 5 Feb 2019 at 2:13 pm UTC
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