The Early Access space combat sim ASTROKILL continues to impress and this latest update should solve some issues our readers had with it before.
Firstly, the developer says the game now official supports ultrawide resolutions. Linking into this, the menus should auto-adjust for those using such high resolutions.
More display issues were solved with the latest release too, including vsync, windowed mode and more.
Gamepad support was also improved, Unreal Engine was again upgraded this time to 4.21.2. They also cleaned up numerous graphic settings issues, making use of "UE4's game-user-settings" for saving your settings as well as anti-aliasing actually being saved properly between runs.
For the gameplay, they've added in a new "flight-control-input system" which should apparently deal with large FPS fluctuations better (including ridiculously high FPS). A good few bugs were fixed for this release too, see the full list of changes here.
Really good to see regular ASTROKILL updates once again! Their commitment to quality is clear and I've had a lot of fun with it. Quite excited to see what happens as it continues development towards the final release.
You can find it on Steam in Early Access.
This game is punching well above its weight, really worth checking out if you like space shooters. :D
I too am happy to see the ultrawide support.
Working perfectly for me. Beautiful game. Question: is the option to select your fighter working for you at the beginning of a mission? If so, how are you choosing it?
I too am happy to see the ultrawide support.
Working perfectly for me. Beautiful game. Question: is the option to select your fighter working for you at the beginning of a mission? If so, how are you choosing it?
Tab key :P
Strangely, isn't working for me... Need to check my bindings. Thanks...I too am happy to see the ultrawide support.
Working perfectly for me. Beautiful game. Question: is the option to select your fighter working for you at the beginning of a mission? If so, how are you choosing it?
Tab key :P
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