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While details are extremely light, we now know Valve's VR headset is called the Valve Index and more details are coming soon.

A new page popped up on Steam and what's there is a single image giving us a teaser of the Valve Index VR headset:

This was actually leaked back in November last year which I reported on and the leaked images certainly match up to Valve's teaser of the Index above. So all we really know right now is the name and either more information or an actual release will be in May. Still, it's quite exciting!

Hopefully the Linux experience will be good, although considering all the work Valve has put in and contracted people to work on various parts of Linux by the time it releases we might see reasonable out of the box support.

The one thing I am still concerned about is price, as the HTC Vive, the only currently official SteamVR headset, is still around £500 and likely out of reach for many people (myself included). Hopefully the Valve Index will see a lower price for more to jump in and experience it.

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TheRiddick Mar 31, 2019
Waiting for the day when Vive and Rift companies suddenly decide to go for large FOV headsets (110fov is not large, 180 is). I really don't like the idea of wearing a ski-mask, surprised so many people are content with that, it would drive me mad!

Quoting: axredneck
QuoteUpgrade your experience
"Downgrade your price"

If price is your only concern then you can just get the first gen headsets for a bargain, second hand that is.


Last edited by TheRiddick on 31 March 2019 at 1:51 am UTC
Shmerl Mar 31, 2019
Will it use a full FOSS stack with OpenHMD and be usable with VR games from other stores?
kuhpunkt Mar 31, 2019
Quoting: TheRiddickWaiting for the day when Vive and Rift companies suddenly decide to go for large FOV headsets (110fov is not large, 180 is). I really don't like the idea of wearing a ski-mask, surprised so many people are content with that, it would drive me mad!

Get a Pimax?
thewho Mar 31, 2019
Half-Life 3D confirmed.
Sil_el_mot Mar 31, 2019
Quoting: kuhpunkt
Quoting: ValckBetter, yes.
Much much better than that stuff from the 90s.

Quoting: ValckMore affordable, marginally.
Marginally? When the Vive came out it was like 800-900€/$. The WMR headsets are already being sold for 200$.

Yeah but the tech of the wmr-stuff is behind the vive and not as precise. I would never buy this downgrade.
kuhpunkt Mar 31, 2019
It's not as good, but still very good and most of all: affordable. That was his argument. It's not that expensive anymore to get a good taste of VR.
devnull Mar 31, 2019
Quoting: TheRiddickWaiting for the day when Vive and Rift companies suddenly decide to go for large FOV headsets (110fov is not large, 180 is). I really don't like the idea of wearing a ski-mask, surprised so many people are content with that, it would drive me mad!


TBH once you learn how to _properly_ adjust the vive, you don't really notice. GoogleEarth for example is neglected by Google (wonder if they even remember it exists), yet still very immersive.

If only someone could bribe or otherwise convince a VRChat dev to fix their build again :(

I take that back, either they are quick to fix it (heh), or magic because it FSCKING WORKS. Kick ass. Servers are still in some asian conuntry..hope it doesn't break again.


Last edited by devnull on 31 March 2019 at 12:50 pm UTC
Nezchan Mar 31, 2019
So is this one actually designed with people who wear glasses in mind? As far as I can tell, every VR headset on the market so far treats that as an afterthought, which is weird given the sheer number of glasses-wearers, presumably even on the engineering teams.
kuhpunkt Mar 31, 2019
Quoting: NezchanSo is this one actually designed with people who wear glasses in mind? As far as I can tell, every VR headset on the market so far treats that as an afterthought, which is weird given the sheer number of glasses-wearers, presumably even on the engineering teams.

From what I've heard the Vive always had enough room for glasses. I'm sure Valve will do the same with the Index.
Sil_el_mot Mar 31, 2019
Quoting: kuhpunkt
Quoting: NezchanSo is this one actually designed with people who wear glasses in mind? As far as I can tell, every VR headset on the market so far treats that as an afterthought, which is weird given the sheer number of glasses-wearers, presumably even on the engineering teams.

From what I've heard the Vive always had enough room for glasses. I'm sure Valve will do the same with the Index.

I can confirm. My wife wears glasses, i head a vive running in my work for 2 months for testing, with a lot of ppl who wear glasses, there were no problems!
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