Edge Of Eternity, an RPG from Midgar Studio entered Early Access last year for Windows, the good news is that they do plan a native Linux version.
I had hoped they were still planning it, considering their successful Kickstarter did claim it would support Linux at the time and that was way back in 2015 so it's been quite a while. Speaking on Steam, a developer on the team replied to a topic asking about the status of a Linux version this week and they said:
We are still targeting a native linux version at the same time than the consoles version (port will take a long time but it's on our roadmap)
So it's still a long time away but at least they're being honest about that, better than silence we've seen from other developers years after their Kickstarter. Since it's still in Early Access and they don't plan to leave as a finished game until next year anyway, I can wait.
You can see their EA launch trailer below, it does look quite impressive:
Direct Link
Thanks, KuJo!
That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.
The gaming industry is strange...
Quoting: KimyrielleIt's so hilarious how the gaming industry operates as if proper project management wouldn't be a thing. I don't get it how you can plan multi-platform deployment - and then write Windows-only software instead of developing a multi-platform game from the get-go. Forcing you to put a lot of work into porting the thing later. With the realistic possibility of running into all sorts of trouble, e.g. when your Windows only game is using Windows-only middleware you figure out 3-4 years later isn't even available for the other platforms. Not that that ever happened, or so.
That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.
The gaming industry is strange...
I'd add some more context to this: Good developers are hard to find to fill vacancies, partly because gaming sector doesn't pay as well as financial sector. So, in gaming development you're often struggling with just enough developers to get the job done. And then management are constantly pushing for progress (as you just suggested - "unrealistic deadlines") and so all the extraneous things (Linux, multi-platform deployment) go out of the window. They just concentrate on the core development. Also, seeing as most devs are coding using Visual Studio + Game Engine (Unity, Unreal, etc) they are already very Windows-centric. On top of that, developer burn-out is a big thing too. Start a job, get over-worked / under-paid - and then move on to the next opportunity ("greener grass").
It's one of the reasons that more indie games tend to have Linux support from the get-go. It's a very small team, often just one developer working for him/herself. They can make the game to their own schedule.
Last edited by g000h on 26 April 2019 at 6:20 pm UTC
Quoting: ziabiceThe big question is: does it already work under Proton?No, it is not. In fact, the purchase is not even on the table for Windows-exclusive games.
Last edited by TheRiddick on 27 April 2019 at 4:15 am UTC
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