Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Combining bullet-hell like gameplay with some roguelike elements, Woodpunk had a little delay in the Linux version which is now properly up and out.

I did briefly mention Woodpunk in a previous article when it was supposed to release but they hit some sort of snag with their Publisher. The developer, Meteorbyte Studios, has since sent over a copy and I've actually had a lot of fun with this one.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

It's actually pretty different to games like Nuclear Throne and Enter the Gungeon, while taking inspiration from them it's firmly a unique game. Gave me quite a lot of laughs too, especially the way you could spear enemies and then launch them across the screen.

The way you get new weapons is a little odd and random, as you take down enemies you collect scrap and eventually when you have enough your little companion is ready to spit out a new weapon. You never know exactly what it will be and it's not always terribly useful. Weapons break after a while though, so you will need to use whatever they make you.

When you die, you do get to keep your collected scrap to go through the upgrades tree to have more variation in the types of weapons your little friend will make for you. There's some ridiculous stuff in there too!

Feature highlight:

  • Roguelike Pixel Shooter with endless variations of level designs.
  • Procedurally generated weapons, both melee and ranged.
  • Over a hundred simultaneous enemies on screen, with individual A.I. and strategies.
  • Completely destroyable environments.
  • Local coop multiplayer.
  • Huge tech tree to create and enhance your weapons arsenal.

One feature I'm particularly happy about seeing as an option, is the ability to have a "sticky trigger". This allows you to just hold down the mouse button to shoot with non-automatic weapons. For such a shooter, where you often end up with tons of enemies repeatedly tapping the mouse felt a little awkward. This was added in as a result of feedback too, so it's good to know the developer listens.

I did notice a few times it slowed down a bit, particularly when tons of enemies are on the screen so hopefully they will continue to optimize the performance.

If you enjoy shooters and bullet hell games, you will probably enjoy this. It's certainly difficult though, especially early-on when you don't really have access to much but worth pushing through to play with all the cool stuff you can unlock.

Find it on Humble Store and Steam.

Article taken from GamingOnLinux.com.
3 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
No comments yet!

While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.