Train Valley 2, a distribution puzzle game needing you to keep trains running on time and with the correct resources across each level is now out.
After being in Early Access since early last year, they've continued to expand and refine the game into a really fantastic experience overall. Not just enough that it has around 50 levels, there's also a built-in level editor with Steam Workshop support giving access to hundreds of user-created challenges.
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If you like a pretty chilled-out puzzle game, that needs you to micro-manage your distribution network then it's a very good choice to spend some time with. Taking you all the way from the Steam Age to the Space Age to launch a rocket to Mars there's quite a big variation in the levels that's quite surprising.
I absolutely love the art style too, the low-poly graphics are actually incredibly inviting and I honestly end up liking this more stylish look over developers trying (and failing) to make things look somewhat realistic. Not many games make towns, trains, terrain and so on look good but Train Valley 2 lets you not really care about that and just get down to it.
The mechanics are easy enough to learn too but don't let the inviting style fool you, it does get quite challenging in the later levels and it will test your brain plenty. Honestly with how easy the gameplay is to get into, it can be a little addictive. Ahead of the release I spent nearly an entire night blasting through more levels and time just slips away.
The Linux version runs beautifully, no issues. You can grab it on Steam.
Maybe I'll give this a new chance someday. They do support Linux with both games, which is awesome.
Still haven't forgiven the devs for abandoning the excellent formula in Train Valley 1. :><:
Maybe I'll give this a new chance someday. They do support Linux with both games, which is awesome.
Why would you want the same game again? Changing the formula is a great thing for gaming.
Imagine if they didn't add heroes to Warcraft III?
(…)Why would you want the same game again? Changing the formula is a great thing for gaming.I haven't played the second game, but I've watched some videos of it. IMO the first game is different compared to all the other train games because it does not focus on distribution of goods. The second game seems like a run of the mill train game, only not as deep. I'd rather play the first game or OpenTTD/Industriegigant/etc.
Imagine if they didn't add heroes to Warcraft III?That's the game that stopped my interest in the genre. To me, the heroes are a distraction. They are great for the single player campaign (better than StarCraft's approach) or special maps that focus only on heroes.
TV1 is a puzzle game.
TV2 adds tycoon-esque resource management into the mix.
Sequel? It's not even the same type of game. I suggested to the devs that they should call it Train Valley Tycoon or something instead since it diverts so far from the original. Sadly, they didn't agree.
If you enjoy riveting stuff like transporting thing A from place 1 to place 2, and transport thing B from place 3 to place 2 in order to make thing C and transport it to place 1 in order to now make thing D which you transport to place 4... then TV2 might be a game for you.
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