Pillars of Eternity II: Deadfire from Obsidian Entertainment and Versus Evil should now be considered finished, with a brand new patch available to send it off in style.
This new update also marks one year since the release and just over two years after the original crowdfunding campaign that was up on Fig.
Direct Link
Some patch highlights for you:
- New Ship UI
- An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters.
- Turn-Based Mode Out of Beta
- Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch.
- New Story Content Added
- After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game.
- Anarchist Path Adjustments
- Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar.
- The Ultimate
- The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.
Interestingly, the first twelve players to complete the Ultimate Challenge will be immortalized in Obsidian's studio lobby for all to see which is a pretty fun idea. The first fifty players who manage to do it, will also be given a special patch, more on that can be found in this forum post.
If you've not played before, our contributor BTRE has a few articles with thoughts on it at various stages: #1 #2 #3 #4
Personally, I always found the combat in these games a bit too hectic when you're dealing with more than one person. It's why the turn-based mode really appeals to me, allows me some time to think and actually enjoy the experience more. That improved the game a lot for me.
Find it on Humble Store, GOG and Steam.
Should really improve the experience, especially later on as the game became extremely chaotic when everyone was slinging ten spells with twelve explosions and fourteen status effects per second...
Last edited by TheSHEEEP on 9 May 2019 at 9:25 am UTC
Damn my backlist is huge
Last edited by devland on 9 May 2019 at 12:52 pm UTC
The first game was also great but I always felt like the combat was heavily randomized by how the AI reacted and you had little control over it besides pausing the game every so often. :D
Didn't it have many auto pause options? If I remember corretly, I enabled lots of them and it didn't feel much different from turn based. Wonder how I'll play PoE II (when I find time)...
Last edited by Eike on 9 May 2019 at 12:31 pm UTC
The first game was also great but I always felt like the combat was heavily randomized by how the AI reacted and you had little control over it besides pausing the game every so often. :D
Didn't it have many auto pause options? If I remember corretly, I enables lots of them and it didn't feel much different from turn based.
Yep, it does. However, in some battles, missing a heal could mean the difference between victory and defeat. Real time combat makes this a bit tricky. It's ok for most people & encounters, though. :)
I have to get to playing both 1 and 2I want to play Tyranny before I buy PoE 2. And I want to play the White March expansions from PoE first. Considering the length of those games, I'm not about to get to it!
Damn my backlist is huge
I have to get to playing both 1 and 2I want to play Tyranny before I buy PoE 2. And I want to play the White March expansions from PoE first. Considering the length of those games, I'm not about to get to it!
Damn my backlist is huge
Thanks for reminding me about the White March
Seems like I need to restart from the top again. Not that I currently have any time for that, but...
See more from me