Warm up that cup of speculation, as it appears Valve are working on another game that seems to be going by the name of Citadel (likely a code name).
Linking into Half-Life, since the Citadel is the HQ from where the Combine govern Earth. Apparently though, this is entirely separate to the unannounced Half-Life VR game with Citadel being a completely different Source 2 project. As always though, do not take this as any form of confirmation. You can see the video from Valve News Network below which is quite interesting:
Direct Link
I've no doubt that all the "leaks" that end up shipping with Valve games are completely intentional. They probably love seeing everyone try to guess what it's going to be.
Will it be Half-Life 3? Probably not. Considering everything talked about in the video, it sounds like some sort of top-down game, possibly including some stealth elements. However, Valve are supposed to be launching a flagship VR game this year, which is likely Half-Life VR.
Quoting: Sil_el_motLeft 4 Dead was based on what a modder did (correct me if i am wrong).
To the best of
Quoting: GuestPortal was based on what a modder did (correct me if i am wrong).Not quite. It started life as a student project on a custom engine (I forget the original title), and Gabe Newell was so impressed that he hired the team straight out of college to develop Portal.
Last edited by Zelox on 19 July 2019 at 3:23 pm UTC
Quoting: liamdaweSo what we've learned is that mods are awesome ;)tbf I wonder how modding would look nowadays without Half-Life back then. That modding support and scene, that evolved around it, was unseen before.
So yeah.. Valve understood this. Back then at least.
Quoting: bekoQuoting: liamdaweSo what we've learned is that mods are awesome ;)tbf I wonder how modding would look nowadays without Half-Life back then. That modding support and scene, that evolved around it, was unseen before.
So yeah.. Valve understood this. Back then at least.
It wasn't so much that Valve understood, but rather that they were providing the latest version of the Quake1 engine in a really popular game (Half-Life). Quake1 has to this day an active modding scene as id really understood (back then).
Quoting: JuliusIt wasn't so much that Valve understood, but rather that they were providing the latest version of the Quake1 engine in a really popular game (Half-Life). Quake1 has to this day an active modding scene as id really understood (back then).I remember this quite different. Quake itself was popular but not like this. Not at all. Sorry. Half-Life _became_ popular due to it's superb modding support.
Releasing the tools needed for this was a perfect move at this time.
I was there. Run my own mod projects (as in plural).
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