Thanks to everyone buying the current Dota 2 Battle Pass, the prize pool for The International 2019 tournament has now officially surpassed $30 million.
For those not keeping up with it all or simply not following: 25% of Dota 2 Battle Pass purchases go towards the prize pool, with Valve taking the rest. This makes it a rather lucrative deal for Valve but it does also mean anyone participating in the tournament has the possibility of winning a large sum too.
Considering Epic Games put up $30 million for the Fortnite World Cup Finals going on later this month, they previously held the title for the largest single prize pool which Valve have now taken back with The International 2019 currently sitting at $30,286,138. Worth noting, this sum was boosted quite a bit by Valve doing a discount on buying extra Battle Pass levels back in June. Valve do still have until mid August for it to keep building up, so it could easily hit $31 million at this rate.
The International 2019 will be taking place from August 20-25. Will you be watching?
You can find Dota 2 free on Steam.
Instead of putting all the money in a single prize they use it to finance different leagues and tournament in many continents thus allowing a wider and healthier professional scene.
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Though for Fortnite it kind of makes sense I guess since it's more like gambling than a sport.
So if I understand this correctly, Epic paid 30M to get the largest prize pool. Then Valve earned 90M to beat them again?
120M in that case.
So if I understand this correctly, Epic paid 30M to get the largest prize pool. Then Valve earned 90M to beat them again?
120M in that case.
No, 30M is for the prize pool.
Last edited by Ehvis on 23 July 2019 at 3:02 pm UTC
So if I understand this correctly, Epic paid 30M to get the largest prize pool. Then Valve earned 90M to beat them again?
120M in that case.
No, 30M is for the prize pool.
Ups, got you wrong (interpreted as "raised", my bad)
Though imho Riot (League of Legends) approach on the matter is less clamorous but more enlightened.
It's a wild and kinda unruly topic. there is a recurring problem of money for the T2/T3 Dota scene. But LoL's league system is problematic too, it's a brand based one (versus a lot of the player focused one in Dota), which engage people for a lot of time (if you look at someone like Zai, who decided to finish school and then hopped back into the scene the same year, it's a lot less doable in a league system -all leagues, not just LoL-).
Just to say the League based àla League is problematic too (and doesn't prevent the mismanagement of teams and people not getting paid). The good part is that the community seems again divided (which mean, some things may happen from Valve): a good idea seems to input a bit more money toward openquals finalists.
I personally think that putting a bit of that heaviness of the top of the prizepool toward the t2 and t3 scene would be a great point to start, without attacking the player-focused team formation (that being said: that player focus is one of the reason the brands steer away from Dota).
You can find Dota 2 free on Steam.
I'm pretty sure a crack addiction is cheaper than Dota. Love the game, but man, sometimes I wish I'd forget.
My only complaint about the way Valve does prize pools is that the payouts at Valve DPC events (TI, majors, and minors) are extremely top-heavy. This makes it very difficult for tier 2 and tier 3 teams to claw their way up to tier 1 since the payouts at the lower end of the tournament standings are often not enough so that these players can play full-time, they often have to work jobs to pay the bills.
Dota is such an awesome game, but hard to find nice people to play with.In my experience, the nicer you are, the more often you get matched with nice players. No joke. In my 6 years of playing, I've only encountered a handful of jerks. And those are easily dealt with by muting them and playing on. Occasionally, teammates will get frustrated (the rounds do last longer, so it is more painful to lose), but keeping a polite and upbeat attitude while losing really helps bolster their morale too.
In my experience, the nicer you are, the more often you get matched with nice players.
There is a direct score called behaviour score that make that happen more easily. But it's not fool-proof and people like me that can lose it during a game, and still have 8k-9k (max 10k) of behaviour score.
The thing is that since you can mute people, while the behaviour score vary widly if you are a dick / abandon games, what matter most is focusing on playing the game (so reports are less heavy than abandoning a game), it's not perfect, but it's something already, and since you win back that score by the number of game you play rather than the commands, it's harder to get it back up.
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