Creating dialogue in your games with GDevelop just got a lot more advanced, as the team have integrated the Yarn Dialogue editor into their FOSS game engine.
Quick refresher, what is GDevelop? It's an open source game engine, allowing you to create HTML5 and native games using an event-based system. Good for 2D games, prototyping, a younger audience and more. It's quite powerful and now even more so.
GDevelop 5.0.0-beta82 was released a few days ago, which amongst other improvements integrates the Yarn Dialogue editor. Yarn (itself inspired by Twine) was originally made for Night in the Woods (and others) allowing you to create advanced and dynamic dialogues with multiple choices.
Pictured: The Yarn dialogue editor in GDevelop.
In addition to that rather large feature addition, there's tons of smaller changes too. The user interface was cleaned up some more, smaller screen sizes should have a better time with the editor.
Before that, another release we missed was the addition of easy to use effects on layers like Sepia, Night, Black and White and more. With this system in, creating a day and night cycle as just one example would be pretty simple to do. As a simple demonstration, I spent a couple minutes with the example project they have for the dialogue editor, added a real basic timer and made the background turn to night:
The effects and dialogue editor certainly make GDevelop a lot more interesting to play with. Might be useful for your next game project.
Take a look at GDevelop on GitHub and the official site.
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