Good and bad news to share this Tuesday morning. Stardock Entertainment have given an update on the status of porting Ashes of the Singularity: Escalation to Vulkan and Linux.
It's been a long road! After Stardock CEO, Brad Wardell, opened a forum post on Steam asking to see Linux requests to bring Ashes of the Singularity: Escalation to Linux back in May 2017 we've been waiting to finally see the port. That ends now though, as the latest update has basically said it's not happening.
Why? Well, Wardell said the "performance is just not acceptable" and while they could fix it, it wouldn't make sense just for Linux. Sad to hear, but it does make sense when you consider this is a game from 2016 that doesn't really have a big player-base. It also makes even more sense with what they said next…
So what's the good news? Wardell said "Ashes II (and our other new titles) should, in theory, ship with Linux support off the bat thanks to this effort" with some comments about Stardock originally coming from "the OS/2 world" and so they're "very much motivated to make our games work on Linux too".
A shame we won't see this older title after waiting so long but if they do deliver on their future titles, that's pretty great. At least now they can continue polishing up their work on Vulkan for both Windows and Linux for their next titles, to then make a bigger splash with a new release.
Quoting: BoldosI remember them talking about it being in their plans years ago, but plans change all the time in game development and as far as I can see they've never given any actual guarantees about it. I'm sure people like you will continue to argue this though.Quoting: Liam DaweLiam, woth all dur respect they DID pronise a Linux version when they hit EA early at the beginning. This promise then quitely disappeared from all their roadmaps.Quoting: subIf they fixed all blocker issues and if it's doable withoutThey didn't promise anything, in fact they clearly said before they were not making a promise. This harms nothing. Anyone who purchased it previously did so knowingly they were getting a Windows game that *may* end up with a Linux port.
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.
It's bad business practice to simply not deliver promised products and will harm your rep.
Take it this way:
We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.
Just to make this point clear ...
Quoting: GuestThis whole mess generated how much free publicity for them?Hardly any, Linux is a niche. Let's not claim that them talking about Linux made waves anywhere really...
Never again.
Quoting: Liam DaweQuoting: BoldosI remember them talking about it being in their plans years ago, but plans change all the time in game development and as far as I can see they've never given any actual guarantees about it. I'm sure people like you will continue to argue this though.Quoting: Liam DaweLiam, woth all dur respect they DID pronise a Linux version when they hit EA early at the beginning. This promise then quitely disappeared from all their roadmaps.Quoting: subIf they fixed all blocker issues and if it's doable withoutThey didn't promise anything, in fact they clearly said before they were not making a promise. This harms nothing. Anyone who purchased it previously did so knowingly they were getting a Windows game that *may* end up with a Linux port.
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.
It's bad business practice to simply not deliver promised products and will harm your rep.
Take it this way:
We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.
Just to make this point clear ...
Quoting: GuestThis whole mess generated how much free publicity for them?Hardly any, Linux is a niche. Let's not claim that them talking about Linux made waves anywhere really...
Never again.
"... people like you ..."
C'mon on, Liam. :/
So this ashes2... any news?
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