Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

Paradox Interactive and Paradox Development Studio have released the latest update to Stellaris, which includes the new Paradox Launcher to unify the experience.

The launcher isn't all that's new though. If you're running Stellaris from their own store or GOG they have added in cloud saving to both. Paradox also updated all factions titans "with panning light meshes", updates to the visual effects for "ther drake’s wing attack (muzzle, projectile, hit effect)" and new "/mute <user name>" and "/unmute <user name>" chat commands were added. Defence Platforms also got a boost for Outposts, providing 2 points of Piracy Suppression for their system.

A bunch of UI updates also made it in like the ability to Shift+Click on the ship count in the Fleet Manager, adding ships up to the nearest 10. There's more tooltips on the Planet Screen, a new notification when one empire guarantees the independence of another along with other minor additions and cleanups for the UI. On top of that there's some performance improvements, AI enhancements and a number of bug fixes. See all the changes in Stellaris 2.4 in this forum post.

Thankfully, the roll-out of the launcher for Stellaris is after they've already fixed up a bunch of issues. So unlike the updates for other PDS titles, it works perfectly on first run for me.

If you want to learn more about the Paradox Launcher and their reasoning for using it, along with their other plans for it check out this post from Anders Törlind, the Product Manager for it. Now only one team will work on the launcher, enabling all their games to have a similar experience across whatever store you buy their games from. This also means modding can be done easier as it won't entirely rely on the Steam Workshop. They gave a list of what to expect from it:

  • GDPR compliance
  • Login and account creation
  • Single-sign-on with distribution platform (Steam, Microsoft, more in the pipeline)
  • Account connection (Steam, Microsoft, more in the pipeline)
  • Resume from last session
  • DLC activation / deactivation
  • Mods installation (For all non-steam users)
  • Mods management
    • Load order
    • Activation / deactivation
  • Mods upload (Steam Workshop, PDX Mods)
  • Game settings (typically settings that would require a restart of the game)

Does sound like it will be quite useful. Not to be confused with their store client though, which is different.

You can grab Stellaris from Humble Store, Paradox Store, GOG and Steam.

Article taken from GamingOnLinux.com.
11 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
6 comments

Ehvis Oct 10, 2019
View PC info
  • Supporter Plus
Can the launcher be skipped? Because this is just a needless step that I don't need.
14 Oct 10, 2019
View PC info
  • Supporter Plus
Stellaris is such a joy for me to play. I'm really glad I braved the learning curve long ago and dragged my friends to follow. :) The only "problem" with Stellaris is you always end up playing until 02:00... doesn't matter what day it is. :D Before Stellaris, I had a decent sized dry-spell of strategy gaming, and I wondered if I still liked the genre as much as I used to. After putting 100 hours into Stellaris my first month of owning it, the answer was clear.
Lakorta Oct 10, 2019
Quoting: EhvisCan the launcher be skipped? Because this is just a needless step that I don't need.
You can start Stellaris directly from it's installation directory.
BTRE Oct 10, 2019
View PC info
  • Contributing Editor
Quoting: HoriI find it very weird when games have launchers. Obviously I just want to play the damn game, why should I go through 2 launchers (steam + the game launcher) to get to it? For most people it is a useless step, and for the others, those things can just be put in the game itself.
There are several reasons why a launcher is beneficial from both a gamer standpoint and for the developers. For one, it allows users to select and deselect any number of mods and DLC as to my liking. For PDS games, in particular, this is handy as there's a very active modding community for nearly all their titles. You must also remember that the games are being sold on various storefronts and giving a uniform experience to those on GOG is as important as those on Steam, Paradox's actual store launcher, EGS etc. I've seen developers chime over the past few weeks in their official forums that this is also hoped to help with online matchmaking and friendlists across the different storefronts in the future.

For the record, I'd also like a skip launcher option but it's just a single extra click if I'm not changing up mods so it doesn't bother me that much.
Boldos Oct 10, 2019
View PC info
  • Supporter
Quoting: EhvisCan the launcher be skipped? Because this is just a needless step that I don't need.
Ummmm - what about turning on/off selective Steam Workshop mods (or DLCs for that matter)?
einherjar Oct 11, 2019
Here is another important info:

QuotePlease note that save file compatibility between versions is not guaranteed. If you have an important 2.3.3 game going, please roll back to that version before trying to load the save in 2.4.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.