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Decemberborn Interactive recently released Cathedral, a homage to classic 8-bit and 16-bit classics with a large hand-crafted connected world to explore.

While it certainly has a retro look, it's much more than just a throwback. It has a huge world full of more than 600 rooms to explore, completely hand-crafted full of secrets to find and puzzles to solve. When so many games end up repetitive with random generation, perhaps this might feel better?

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More about it:

Wake up in a world with no recollection of how you got there. A world full of secrets, hidden rooms, dungeons and towns; Cathedral features a vast world, meant for exploring! You control a nameless protagonist, a knight from a different world, who teams up with a spirit known as Soul. Figure out what makes this world tick, and how to get back home.

Feature Highlight:

  • Single player adventure game
  • A large world to explore, filled with secrets
  • Challenging boss fights
  • A map system that makes exploring and backtracking the world fun
  • Towns, shops, shopkeepers, fortune tellers and other NPCs
  • Lots of varying puzzles, areas and enemies
  • Awesome 8-bit music, made in Famitracker

This isn't a Unity or Game Maker title either. Unlike a lot of developers, they decided to go home-grown. With a game engine written from scratch in C and C++ with scripting in Lua, with all the rendering powered by OpenGL. They also say it plays best with a gamepad but it should still feel good using keyboard controls.

You can find it on GOG and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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1 comment

seanbutnotheard Nov 4, 2019
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Now this is my kind of game.

-an old man
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