Entering the GOL mailbox today is an announcement about Transport Fever 2 getting a release date! It's arriving on December 11, with Linux support ready for release.
Developed by Urban Games and publisher Good Shepherd Entertainment, they're saying that Transport Fever 2 gives you more than 150 years of real-world technology and history to design and master your own transportation empire with a vastly improved feature set, user interface and modding capabilities. You will be building vast transport networks across land, sea and air with over 200 "realistically modeled vehicles" from Europe, America and Asia.
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Also confirmed now is that it will have three "unique" story campaigns, with cut-scenes and voice-over as well as massive sandbox maps in the free play mode. It sounds like they've turned everything about the original up a few notches. You will also be given access to an in-game map editor and modding tools, which all have Steam Workshop support.
Sounds like it's going to be a lot of fun. I just hope the performance is better this time around. That was my only real problem with the first game.
You can wishlist and follow on Steam.
(and if they meet their deadline, nicely on time for my holiday)
I hope they'll be no day-1 bugs on Linux.
At the beginning the performance was a bit low.
Did someone played the first one recently and can you recommend it?
Did someone played the first one recently and can you recommend it?
Haven't played it much since the Steam Cloud ate my profile, but it's great if you like that sort of game. It does have a few issues with the way its economy is designed (it's all chained together and can prone to occasional collapse), but nothing that prevented me from having fun with it.
Really like the first one and the videos they've already been showing look very promising that this might be even more fun.
The first one is pretty cheap on sale.
At the beginning the performance was a bit low.
Did someone played the first one recently and can you recommend it?
Well, what do you mean with recently? It's a few months ago (May, this year according to steam client), but it was behaving well. It was just big maps with lots of infrastructure already build and many train, bus, ship, lines present (so very late in a free game) where at some points things might get a bit slow in some situations, but not in general.
I definitely recommend it, big improvements to its predecessor train fever. And way better than railway empire (was on sale recently, so i tried, but am not happy with it compared to transport fever). So if you're into that kind of games you should give it a shot. Or watch some gameplay videos first to get an impression, I'm pretty sure there's many out there.
Did someone played the first one recently and can you recommend it?I've had a lot of fun with the first one, with almost all the achievements ;)
The graphics are ok. Not great, but enough for this kind of game (I was playing Transport Tycoon before, so anything was quite a step up from there :D). The Linux compatibility is pretty good. Some artifacts (especially in the water reflection), maybe they also happen on Windows, I've never tested..
There are some caveats that seem to have been fixed with the second one: the possibility to have a rail station that does both passengers and fret, also now planes do fret as well (it was only passengers in TF1), traffic lights are a nice addition, and the different layout views are also a good improvement for an easier vision of some specific part of your network.
I'm beta testing the game, native on Linux, and the support is great! Much less problems than the final TF1 version!I will not lie. First time I pre-ordered any game since the TW3 debacle. This comment helped a lot.
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