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Before release, the store pages for Vampire: The Masquerade - Coteries of New York very clearly listed Windows, MAC OS, Linux and now it's only available for Windows.

Not to be confused with Bloodlines 2, Coteries of New York is styled like an interactive fiction (a fancy way to say: Visual Novel). It does look good though and it sounded very interesting so we were quite excited to see the mention of Linux support.

Originally, both Steam and GOG listed it as this:

Coteries of New York will be available on PC (Windows, MAC OS, Linux) and Nintendo Switch.

However, shortly before launch that was silently switched with no announcement to this:

Coteries of New York will be available on PC (Windows only! We may add Linux and MAC OS later). The game will launch on PS4, Xbox One and Nintendo Switch in Q1 2020.

To be confirmed, then suddenly only be a maybe is quite a big change. Frustrating when it's not communicated well either.

Sadly the developer, Draw Distance, never replied to our emails before release. On Steam, their team did reply to a couple of forum posts asking about it. Here's what they said:

Hi guys, let me please explain the lack of Linux support: at launch day the Linux version is not supported unfortunately. We didn't want to release a version, which wasn't tested enough in our opinion. But, we'll look into the case and hopefully we'll be able to add the Linux support as soon as possible! Thank you for your understanding and sorry for inconvenience!
Jacek Głowacki, Draw Distance

If you're interested you can follow it on GOG and Steam. Hopefully they will still support Linux with it, will let you know if the situation changes.

Article taken from GamingOnLinux.com.
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herrorange Dec 12, 2019
I don't know, to be honest, this is barely a mobile game, so will anyone miss it if it won't make it to the platform?
Baemir Dec 12, 2019
Quoting: Lord_PhoenixI don't know, to be honest, this is barely a mobile game, so will anyone miss it if it won't make it to the platform?

That's one way to look at it. The way I see it, it's worrying that even some Visual Novels refuse to make Linux ports now. These are the simplest games you can make, in technical terms. And yet here we are. It seems our community is seen as so tiny and irrelevant that we're not deserving of even the slightest effort from the devs.
Zelox Dec 12, 2019
This is why I "hate" proton and wine. Its great tools to run windows games, but its also alot cheaper to develop a game for windows and make it work good with proton.
Valve with there money machine should pay or offer a great discout in % taken from a sell, to however sells a linux port. I know this article has nothing to do with proton, but Im afraid we will see more of this the better wine and proton gets. I was looking forward to play this, I hope they consider making a port later.
Tuxee Dec 12, 2019
Quoting: Baemir
Quoting: Lord_PhoenixI don't know, to be honest, this is barely a mobile game, so will anyone miss it if it won't make it to the platform?

That's one way to look at it. The way I see it, it's worrying that even some Visual Novels refuse to make Linux ports now. These are the simplest games you can make, in technical terms. And yet here we are. It seems our community is seen as so tiny and irrelevant that we're not deserving of even the slightest effort from the devs.

Macs don't get a port either. And their market share is substantially higher.
Beamboom Dec 12, 2019
I may be ignorant now, but surely the "visual novels" must conceptually be one of the simplest "games" to make? I mean, one should easily be able to make the bloody thing in javascript, ffs.
Alm888 Dec 12, 2019
"Just Use Proton"™ they say.

NTNB is my answer. :|
eldaking Dec 12, 2019
Quoting: Lord_PhoenixI don't know, to be honest, this is barely a mobile game, so will anyone miss it if it won't make it to the platform?

Yes, of course it will be missed. I care about this much more than any of the fancy action games I don't have any interest in playing (like for example Bloodlines, that takes place in the same universe).

"Barely a mobile game" is stupid gatekeeping both towards people that play adventure games/visual novels and people that play mobile games - both perfectly valid and important kinds of game (I can't even call them niches, because mobile games are huge).
DrMcCoy Dec 12, 2019
Quoteinteractive fiction (a fancy way to say: Visual Novel)

...Not really? Interactive Fiction is usually a fancy way to say Text Adventure, but has been applied to things like Twines and Visual Novels as well.

Quoting: BeamboomI may be ignorant now, but surely the "visual novels" must conceptually be one of the simplest "games" to make?

Yes, you are ignorant.
Eike Dec 12, 2019
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Quoting: DrMcCoy...Not really? Interactive Fiction is usually a fancy way to say Text Adventure, but has been applied to things like Twines and Visual Novels as well.

In my humble opinion, text adventure is the opposite of Visual Novel.
After having played a text adventure, it was hard to go back to something less open and interactive.
TheSyldat Dec 12, 2019
Quoting: Lord_PhoenixI don't know, to be honest, this is barely a mobile game, so will anyone miss it if it won't make it to the platform?
How about you learn to keep your " Gamer™ " snobism to yourself.

Visual Novels are enjoyed by lots of people and are functionally video games verions of a Choose Your Own Adventure book.
Not everything needs to be "for you" you know ...

And yes if they indeed decide to ninja smoke bomb away from porting it on Linux this game will be missed by some.

I know I'll miss it, was very much looking forward to play it.
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