Excited for the System Shock remake? I certainly am! Nightdive Studios recently sent a special demo to backers but to keep the hype going for everyone else they've also doing a long new video.
This is not the same as the demo recently released to the public, this is a bigger version that Nightdive will continue to update and backers keep hold of it until the game releases. You might want a coffee ready and the video is over an hour long but it's a good look into what to expect from this hotly anticipated System Shock reboot.
Direct Link
Following a successful Kickstarter campaign back in 2016, it's suffered delays while they switched from Unity to Unreal and also Nightdive took a break to reconsider what they were building back in 2018. Since then, regular updates have shown great progress and it's hopefully going to be out this year.
You can follow System Shock on Steam, GOG and Humble Store.
Quoting: EikeSystem Shock is, like Half-Life 1 & 2, an important game I've missed back then. I still wonder if I should visit them in their enhanced versions. I'm somewhat allergic to outdated 3D graphics.
While Black Mesa is not the 100% purist approved original Half Life 1 experience, it's the closest thing and 1.0 is supposedly around the corner.
Half-Life 2 aged really well IMO and its environmental lighting its still impressive even if the textures are a bit blurry. There's a bunch of upscale mods for that.
Spoiler, click me
The gameplay is still very solid, but unfortunately, none of these will replicate the jaw drop of me and my cousins booting up HL2 circa 2004-2005 and then spending 30 minutes at the starting train station just throwing mundane objects around and drooling at graphics. Then the second thing you've really missed out is the few years after each release which saw a plethora of some great multiplayer mods, most of which are dead now, though Neotokyo and Zombie Panic Source still have people playing and the latter got updated recently.
Quoting: fractalThe gameplay is still very solid, but unfortunately, none of these will replicate the jaw drop of me and my cousins booting up HL2 circa 2004-2005 and then spending 30 minutes at the starting train station just throwing mundane objects around and drooling at graphics.
Sure, that's lost.
I did play the very first version of Half-Life back then, read that it's got incredible realistic physics, and managed to have the first box I met stuck in the wall. Quit this game, "What sh*t is this!?!" :D Well, not one of my best decisions.
Quoting: EikeQuoting: fractalThe gameplay is still very solid, but unfortunately, none of these will replicate the jaw drop of me and my cousins booting up HL2 circa 2004-2005 and then spending 30 minutes at the starting train station just throwing mundane objects around and drooling at graphics.
Sure, that's lost.
I did play the very first version of Half-Life back then, read that it's got incredible realistic physics, and managed to have the first box I met stuck in the wall. Quit this game, "What sh*t is this!?!" :D Well, not one of my best decisions.
You're talking HL2 right?
HL1 had nothing that could be called physics engine that I'm aware of. :)
Quoting: subQuoting: EikeI did play the very first version of Half-Life back then, read that it's got incredible realistic physics, and managed to have the first box I met stuck in the wall. Quit this game, "What sh*t is this!?!" :D Well, not one of my best decisions.
You're talking HL2 right?
HL1 had nothing that could be called physics engine that I'm aware of. :)
I need to take a look...
(Could make a funny blog entry, me being dumb. Again. :D )
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