Streets of Rogue released in 2019 and it's one of my absolute favourites from last year (still is this year to be honest with you, it's just that good). The developer, Matt Dabrowski, recently outlined their future plans which will include a sequel.
The 2019 release was after over six years of development, and at least half of that it was available in some form to the public. First as a free taster and later a full game. In an announcement on Steam about the latest update, Dabrowski mentioned how they would like to "take Streets of Rogue in some big new directions" and so they've "decided to begin work on a sequel".
I can't tell you just how excited I am at the idea of all the gameplay mechanics from Streets of Rogue, placed into a bigger world. Oh the possibilities! Just look at how ridiculous and fun it can be already:
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Speaking to Dabrowski today about the sequel and Linux support for it, they mention to me that they "don't see why the sequel wouldn't appear on Linux" as long as Unity doesn't cause them "any horrific technical issues". However, they were keen to mention that it's "a WAYS off" as they've barely even begun on it.
You can buy Streets of Rogue on Humble Store, GOG and Steam and I do highly recommend it.
What's with the indirections? "..and I'm okay with that" -- why wouldn't you be? And the double negative "don't see why the sequel wouldn't appear on Linux". Great news, but oddly written!
The use of "I'm okay with that" is humourously downplaying how excited Liam is that a new SoR is coming out. As for the double negative, it looks like a quote, so you'd have to ask the developers that question.
Streets of Rogue is superb! Really excited to see a sequel, although it's actually hard to imagine how they can pack any more crazy into this already-insane game. My best run remains playing a gorrilla...
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