A few bits of Stadia news for you as Google have announced the next set of additions coming to their game streaming service.
For players who were a bit let down by resolution options, there's some good news. As some players already saw across the last few weeks and today being made properly official, 1440p is now an option when playing Stadia in a web browser.
Moving onto games, there's some big news there too! The Elder Scrolls Online comes to Stadia Pro June 16! The expansive online RPG on Stadia comes with the Morrowind Chapter free for Pro, on top of that it has cross-play with the normal Windows/macOS version and it has cross-progression too. We're getting the best of both worlds there, and that's how it should be done.
Direct Link
That's not all.
Jotun: Valhalla Edition and Sundered: Eldritch Edition from Thunder Lotus Games are both available as of right now on the Stadia store. Mortal Kombat 11: Aftermath has launched on Stadia today, PUBG's Ranked Mode is now live, the The Crew 2: Hobbies update is out tomorrow and Little Nightmares arrives for Stadia on June 1.
As a reminder on some other bits of Stadia news:
- The firefighting game Embr launched recently and I gave it a few thoughts.
- Serious Sam 4 comes to Stadia in August.
- Sign up soon as on June 3 you will only get one free Pro month instead of two!
Stadia is still sorely lacking in a number of vital areas. Their social side is rubbish, although rumours are it's getting a messaging system soon. More importantly though, it needs a built in system in the web to pick resolution options and show what resolution is actually running. There's the Stadia+ extension but that sort of stuff should have been integrated already.
Overall though, I have to admit that Google have actually started to properly deliver on the promises they made early on over the past few months. It truly launched way too early but now it's starting to feel like a proper game store and service, one I've personally greatly enjoyed my time with.
They're not expanding to other countries yet?I fully expect that has been delayed due to Coronavirus. I still expect a few more before the year is up.
Meanwhile our "friend" Valve has supported us (natively and through Proton) and their cloud service is nearing. Let's not forget the DRM and also that ChromeOS is a threat to all Linux OSes that fall under FOSS umbrella. I want Linux to grow (Debian, Ubuntu, Solus, Arch, etc) not ChromeOS, so I will wait for Valve's service and hope it meets my expectations.
More on topic; 1440 isn't what was promised.
IMO this are the types of games that being released native or Stadia only won't change the results. I understand that for games that have offline components Stadia is a big "no way" in our heads but for games that completely depends on the existence of game servers in order to play, Stadia or not this games already have a EOL date from day zero.
So your reasoning is that because online games have EOL, so what is one more?
There is no reason for game like this to die when some manager decides to pull the plug. Dedicated/community servers used to be a sure thing. Just because that practice mostly stopped (not because users did not want it) does not mean it suddenly became okay and something we should accept and it definitely should not be used as an excuse of Stadia model.
So your reasoning is that because online games have EOL, so what is one more?
There is no reason for game like this to die when some manager decides to pull the plug. Dedicated/community servers used to be a sure thing. Just because that practice mostly stopped (not because users did not want it) does not mean it suddenly became okay and something we should accept and it definitely should not be used as an excuse of Stadia model.
My reasoning goes inline with the way this games are designed. Current Online RPG designs follows the idea of monopolize the community in one place and create the necessary game mechanics in order to force you to play there in order to get the "new" super incredible sword and shield that you can only get if you pay for the current season pass and played 800hs the last six months (or if you payed the 120 USD in order to get it in a direct way). This games are made to die when they aren't profitable anymore for the company behind. Is not about story, is not about gameplay it's just about grinding.
It's very hard for me to use it. Google doesn't seem to care about desktop Linux and they have bought exclusives. The fact they support Linux could be because it wasn't hard to do so and because it's also reliant on users.I'd be willing to bet they use Linux for the servers because, first, Linux servers are more efficient, and second, they don't have to worry about licensing (and, third, with open source they can tweak 'em as they need, and fourth Google know all about running Linux servers because they already use them for most of their other stuff for the other three reasons). Savings mount up when you've got huge numbers of servers; it wouldn't have made economic sense to use Windows.
I get the impression Windows licensing is fairly cheap right now, but you never know when they'll try to get more revenue through that channel; what would Google do if MS realize their fond dream of going subscription-based? And MS is Google's competitor; no need to hand them a rug to pull out from under you.
But no, it's not like they give a damn about Linux as used outside of Google, and certainly they don't care a bean for the Linux desktop.
So your reasoning is that because online games have EOL, so what is one more?
There is no reason for game like this to die when some manager decides to pull the plug. Dedicated/community servers used to be a sure thing. Just because that practice mostly stopped (not because users did not want it) does not mean it suddenly became okay and something we should accept and it definitely should not be used as an excuse of Stadia model.
My reasoning goes inline with the way this games are designed. Current Online RPG designs follows the idea of monopolize the community in one place and create the necessary game mechanics in order to force you to play there in order to get the "new" super incredible sword and shield that you can only get if you pay for the current season pass and played 800hs the last six months (or if you payed the 120 USD in order to get it in a direct way). This games are made to die when they aren't profitable anymore for the company behind. Is not about story, is not about gameplay it's just about grinding.
The games are not to blame though. You are right that it's not about story, or even the gameplay, it's about the game itself. The fact that those companies treat those games like that only works if you accept it as done deal.
I can't even seem to get my steam controller to work with Stadia.
ALL kinds of controllers work flawlessly with Stadia, as long as you are launching your Chrome (or Chromium) browser from Steam (just add Chrome/Chromium as a third-party "game" to your Steam library).
I am also using my XBox One controller wirelessly with xow for playing Stadia games.
Last edited by lessster on 27 May 2020 at 8:52 am UTC
Is there a single game on Stadia, that can be played locally, that supports Linux? No (?).
Grid and Metro: Exodus are likely to get Linux support on the Steam version. Other Games had Linux support before, like the Serious Sam Games or the Tomb Raider Games.
Is there a single game on Stadia, that can be played locally, that supports Linux? No (?).Well no, you don't play them locally, it's game streaming.
If you mean does it have games, that also have Linux desktop support on other stores, yes it does including: Jotun, Sundered, the SteamWorld series, soon to be Metro Exodus, we've seen hints of GRID coming too. That is entirely besides the point though, it's a different platform, that works on Linux. It's an additional / different way to play. Still, nice it uses Vulkan and Linux though behind the scenes.
More on topic; 1440 isn't what was promised.You're right, it wasn't, so it's actually a nice addition. They only originally said 720p, 1080p and 4K. Now they're expanding on from that.
What's amusing here is that there are in the vicinity of about 800000 to 900000 Linux Gamers on Steam, and only about 12000 Stadia users, yet studios/publishers are more willing to throw money at those 12000 than to the hundreds of thousands of the rest of us.Where did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.
Where did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.
I did a Google search and 11.5k the number that came up. Hmmm, looking again that's a figure from December. Destiny 2 briefly peaked at 36K during a free trial, I see. Well, now with some revised numbers, my point still stands. Publishers are okay supporting this very niche thing, but not our niche thing.
I believe he was saying there is no duplication--that there are no games on Stadia which could already be played natively the normal way. Not sure if it's true, but I think that's what was being said.Is there a single game on Stadia, that can be played locally, that supports Linux? No (?).Well no, you don't play them locally, it's game streaming.
To be fair, presumably they anticipate growth. They put some weight behind Steam Machines, too, until they fizzled.Where did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.
I did a Google search and 11.5k the number that came up. Hmmm, looking again that's a figure from December. Destiny 2 briefly peaked at 36K during a free trial, I see. Well, now with some revised numbers, my point still stands. Publishers are okay supporting this very niche thing, but not our niche thing.
I mentioned this elsewhere, the reason is obvious. Google bankroll it. The same thing Valve should have done originally - throw money around. A name alone is not enough for a platform, developers go for the monies.Where did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.
I did a Google search and 11.5k the number that came up. Hmmm, looking again that's a figure from December. Destiny 2 briefly peaked at 36K during a free trial, I see. Well, now with some revised numbers, my point still stands. Publishers are okay supporting this very niche thing, but not our niche thing.
Last edited by randyl on 27 May 2020 at 3:26 pm UTC
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