Google continue to expand the Linux-powered game streaming service, Stadia, with a fresh set of games you can claim today with Stadia Pro. Right now, that means everyone on Stadia since Stadia is now officially open in supported countries, and everyone gets two months of Stadia Pro free when they sign up.
Now another new month is here, for May you can claim and play:
- Zombie Army 4: Dead War
- The Turing Test
- SteamWorld Heist
If you're interested, here's a look at the first part of Zombie Army 4: Dead War played on Linux + Stadia:
Direct Link
Three new titles in a single month is quite nice to see. Of course though, that's also in addition to these titles still available to claim (with Thumper having now left Pro):
- Destiny 2: The Collection
- GRID
- GYLT (Stadia exclusive)
- PlayerUnknown's Battlegrounds
- Serious Sam Collection
- Spitlings
- Stacks on Stacks (On Stacks)
- SteamWorld Dig 2
- SteamWorld Quest: Hand of Gilgamech
Pro games remain playable as long as you're subscribed to Pro, otherwise on Stadia you buy games like you would on other services. Curiously Google are gradually building up quite a big collection of games to access instantly. They said originally they didn't want it to be thought of as the "Netflix of games" and their business model is clearly different, however if they continue to add games to Pro and rarely remove them from it the monthly Pro plan actually starts to make sense (and be good value too).
In other Stadia news:
- Assassin’s Creed Valhalla confirmed for Stadia
- Stadia Connect April round-up, lots of new titles coming
The Turing test though makes me feel a bit sick, just not because some Stadia/connection lag, but because of the game itself. I've looked on Steam forums and there are dozen of people complaining about the same thing. For me it feels like the mouse/gamepad movement is extremely and unnaturally smoothed, adding a weird delay in your reactions. Not much to do, disable motion blur and increase the FOV maybe, but still feels wrong. And like I said I doubt is because of lag, since jumping for example feels instantaneous.
Edit: Oh, by the way, there is also a StadiaDB for the curious ones.
Last edited by dubigrasu on 1 May 2020 at 3:43 pm UTC
Last edited by Mezron on 1 May 2020 at 6:52 pm UTC
It is pretty clear that the anti-Gaben vibe is strong around here. But Im quite sure they will be around when Steam release some form of cloud gaming.
Quoting: GuestAdd to that:Quoting: orochi_kyoIt is funny to see any of these GOG fanboys actually talking about Stadia when Cloud Gaming is the perfect form of DRM, I mean Google did what Denuvo never achieved.
It is pretty clear that the anti-Gaben vibe is strong around here. But Im quite sure they will be around when Steam release some form of cloud gaming.
Sorry, but nobody in this thread mentioned GOG, so I'm not sure what you're upset about. I don't suppose you could use less, for lack of a better term, combative wording?
It is worth pointing out flaws inherent in Stadia. Like I alluded to: some of the control issues with Turing Test might possibly be resolved with a local installation.
It's also worth pointing out benefits of Stadia. Some games play just fine through it, virtually no difference to a local installation, and without annoying load times. Local computing requirements are also far less.
Google also are proving that a GNU/Linux based system is viable for "AAA" gaming, in a manner that Valve never achieved.
I can play the exact same games on my Manjaro desktop as I can on my Ubuntu laptop over a wireless connection. I can then also play those same games on my sofa on my big screen TV. There's a HUGE convenience factor to it.
While it may not result in desktop Linux ports, we can probably all agree the affect of having a ton more developers use the open Vulkan API will be a positive one for the industry as a whole. It can help improve Vulkan in game engines, get more people learning it and perhaps when the Linux desktop market share rises we might see better Linux versions (and improved drivers too...).
See more from me