Long-term support has come to Blender with the release of 2.83, meaning teams can stick to it for two years without major breakage worries or changes to their flow. This LTS system had been in discussion for some time now, part of Blender's aim to really become the go-to free and open source application for all kinds of 3D creation from games to films.
One of the massive new features is the inclusion of initial VR support, powered by OpenXR. This is what Collabora has been tinkering with while making their Monado Linux OpenXR runtime, which they showed it running Blender VR.
Tons more included like the EEVEE real-time render engine advancing with Render Passes, High Quality Normals, Hair Transparency and more. Multiple performance boosts elsewhere, the video editor gained a ton of new features like a Disk Cache, a Blade Tool, Opacity and Audio Preview on Strips and more.
Direct Link
See the full release notes here.
Additionally, the Blender team are hiring. They're currently looking for a Back-End Developer. See the Jobs Page here for more info.
Blender is easily as good as Maya or 3ds Max and even leaves them in the dust in some areas. Eevee? Grease Pencil? Cloth sculpting brush? Autodesk doesn't have anything to match those features.
The difference is.. Maya costs $205 per month.
Blender is free and open source.
Autodesk should be very worried.
Blender, the chad open source software.
This is the second time in a week I'm seeing someone on here using MRA/incel terminology. What the heck is going on?
Hey, male insecurity is a serious problem and shouldn't be belittled.Blender, the chad open source software.
This is the second time in a week I'm seeing someone on here using MRA/incel terminology. What the heck is going on?
Blender, the chad open source software.
This is the second time in a week I'm seeing someone on here using MRA/incel terminology. What the heck is going on?
It's just a reference to the virgin vs chad meme. No MRA reference or whatever.
Last edited by gradyvuckovic on 4 June 2020 at 1:28 pm UTC
With the current version, you cannot work on animation with subdivided meshes (technically you can, it's just very slow, even on high end systems) :(
It pains me even more seeing how they've gone into an LTS release without fixing this important flaw many users have told them about.
The Blender devs are putting a great amount of effort into making a good open source 3d suite, and if this shows anything, is that they need even more support to get where they need to to become a real alternative. If they had more resources, they could probably invest in fixing these issues, instead of working on the next shiny thing to attract more funding.
I really hate to say this, but it's difficult enough finding spare time to model and animate for my hobby projects so that in top of that I have to waste my time waiting for Blender to fix my workflow...
I'm so glad I don't know what any of that means. I've heard of incel... but the rest, no idea.Blender, the chad open source software.
This is the second time in a week I'm seeing someone on here using MRA/incel terminology. What the heck is going on?
But back on topic, I should really learn Blender, as I think it'd allow me to do better 3D models than Tinkercad, though I'm getting semi-decent with that. I mostly do it for 3d printing.
Chad is pretty widespread slang, I don't think incels can really claim ownership (of very much, really). What's an MRA?Blender, the chad open source software.
This is the second time in a week I'm seeing someone on here using MRA/incel terminology. What the heck is going on?
Considering it's the main behavioral driver of the presidents of both the US and Brazil.Hey, male insecurity is a serious problem and shouldn't be belittled.Blender, the chad open source software.
This is the second time in a week I'm seeing someone on here using MRA/incel terminology. What the heck is going on?
With the current version, you cannot work on animation with subdivided meshes (technically you can, it's just very slow, even on high end systems)
In render properties you have a "simplify" panel, you can set max. subsurf levels for the viewport there.
With the current version, you cannot work on animation with subdivided meshes (technically you can, it's just very slow, even on high end systems)
In render properties you have a "simplify" panel, you can set max. subsurf levels for the viewport there.
Thanks! But actually, the very first subdivision level is enough to make the viewport lag. You won't notice the problem if you're just modelling. It happens when the subdivided mesh is deformed, like when playing an animation. Apparently, they're recomputing the subdivided mesh at every frame, regardless of the order of modifiers. That, and the lack of GPU acceleration makes any system slow down to a crawl.
I was working around the issue by applying the subsurf modifier (yes, poly count is not the issue here). But then you loose your ability to go back to the low poly mesh for LODs...
It makes me feel blender doesn't take the gamedev use case seriously. Another case I can think of is their collada exporter: It does not export animations (just the currently selected one). Can you believe that? I don't many people are doing animation work for games with Blender, otherwise these would be top-priority issues.
It makes me feel blender doesn't take the gamedev use case seriously. Another case I can think of is their collada exporter: It does not export animations (just the currently selected one). Can you believe that? I don't many people are doing animation work for games with Blender, otherwise these would be top-priority issues.I think you're probably correct with that, didn't they drop the internal game engine a few versions ago?
What's an MRA?
"Men's rights" whatever
Last edited by Eike on 10 June 2020 at 11:51 am UTC
Ah, I remember now! "Men's Rights to be Assholes"!What's an MRA?
"Mens rights" whatever
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