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Bounding Box Software and Humble Games have shown off brand new footage of the upcoming FPS Prodeus, which mixes retro and modern styles together.

It will feature a full single-player campaign, a built-in map editor to build and share, high-quality effects that blends a retro aesthetic with modern over the top visual effects. Also announced today is that it's going to be entering Early Access this 'Fall', which is another delay as it was supposed to be this Summer. Check out the fresh footage in the Early Access announcement trailer:

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The resurgence of retro themed FPS continues and I fully expect Prodeus to be a big hit. I couldn't be any more excited about it. Just look at that action, it looks immense! Prodeus was originally funded on Kickstarter with full Linux support planned, you can see more crowdfunded games on our dedicated page.

You can wishlist/follow on Humble Store, GOG and Steam.

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11 comments

Termy Jun 13, 2020
I'm really excited for this one ^^
Thats how retro should look like - old, but with a modern touch :D
Grimfist Jun 13, 2020
That is practically Doom in Pixelart. Can't go wrong with that. I love it! :D
Nezchan Jun 13, 2020
Every time you post about this game I misread it as ProTeus, and get my hopes up for a new ethereal randomized music/exploration experience.

Not that this isn't good too, of course.
Comandante Ñoñardo Jun 14, 2020
I am really tired of these "retro" look games.
In those days, the games looked pixelated because of the technical limitations of that era (like low res images and 256 colours) and not because the developers wanted to do that...

I'm very sure the devs of those days wanted to give the highest graphic quality they could achieve with the few technical resources they had.

Anyway, I have an old CRT monitor just in case I want to play real retro games like Hexen or Heretic.
Shmerl Jun 14, 2020
That's way too pixelated to my taste (or may be the video just looks that way?). Something like Ion Maiden is a better approach.


Last edited by Shmerl on 14 June 2020 at 6:39 am UTC
Nezchan Jun 14, 2020
I am really tired of these "retro" look games.
In those days, the games looked pixelated because of the technical limitations of that era (like low res images and 256 colours) and not because the developers wanted to do that...

I'm very sure the devs of those days wanted to give the highest graphic quality they could achieve with the few technical resources they had.

Anyway, I have an old CRT monitor just in case I want to play real retro games like Hexen or Heretic.

There are good ways to approach pixel art, which have good reasons behind them. But this isn't one of those situations.

According to videos they've put out, the pixel look is just a filter that you can turn off. It's solely there for the nostalgia factor, not for, say, abstraction or a consistent style the way it is in a lot of games. Honestly, to me it just makes everything look needlessly blurry.
ElectricPrism Jun 14, 2020
I wonder if they'll do VR. I can't wait to play this, looks amazing.
TheSHEEEP Jun 15, 2020
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I am really tired of these "retro" look games.
In those days, the games looked pixelated because of the technical limitations of that era (like low res images and 256 colours) and not because the developers wanted to do that...

I'm very sure the devs of those days wanted to give the highest graphic quality they could achieve with the few technical resources they had.
You are right about why the games looked that way back then, but you completely ignore the fact that now these looks are "rediscovered" not as a technical fact or limitation or excuse, but as a style of choice or - like in this case - something to experiment with to achieve interesting results (*).
Nowadays, a look like that is very often a conscious decision, and those kinds of decision generally lead to the best results.
Just like there are still black-and-white movies being made - a conscious decision of style for various reasons, not necessarily to look like "back then".

You also strongly confuse graphical style with graphical quality.
Graphical quality is high if the art style is well-executed and consistent - "everything fits together".
It is rather objective and has nothing, absolutely nothing, to do with the amount of pixels or vertices on display.
There is no doubt Prodeus devs are going for the highest graphical quality they can achieve, most devs generally do.

Graphical style is something you can enjoy or - like you in this case - not.
But don't confuse your subjective taste with objective quality.
There are lots of styles that I don't enjoy, no matter how well done they are (e.g. I can't stand most anime, ugh).

* Not sure if I like this look myself, but it sure looks intriguing.
They are using 16-directional sprites afaik and IMO that reaches a level of 3D-detail where you might as well just use full 3D animated models to begin with. There are a few too little gaps for the imagination to fill out to work like 8-directional sprites do.
Personally, I rather look at sprites like they have in Ion Fury, the ones in Prodeus evoke something of an "uncanny valley" for me.


Last edited by TheSHEEEP on 15 June 2020 at 10:01 am UTC
Comandante Ñoñardo Jun 15, 2020
Just like there are still black-and-white movies being made - a conscious decision of style for various reasons, not necessarily to look like "back then".


Like the movie Renaissance... It blow my head years ago.
ziabice Jun 15, 2020
Hands down one my most anticipated games of the 2020!
pete910 Jun 15, 2020
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Fall ! Fall of what, Rome ?
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