MergeGames, together with developers Red Blue Games have now released their action-adventure Sparklite on Linux along with a fresh content update.
Originally released towards the end of 2019, Sparklite is an action-adventure set in the whimsical and ever-changing land of Geodia. With gorgeous pixel art and a top-down perspective, you battle foes using an arsenal of gadgets, guns, and gear. If you played and enjoyed Moonlighter, you would probably feel right at home with Sparklite too.
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Starting off on your airship, you encounter a terrible storm that causes you to abandon ship and crash land into the strange world of Geodia. A land tied together by this Sparklite, the life force of the planet that the inhabitants have learned how to harness. As you would expect though, there's evil afoot, with the self-titled "Baron" out to mine the very core of the planet which has caused all sorts of terrible issues.
There's some definite Steampunk vibes from it, especially with the big floating city you need to help rebuild and your main weapon is even an upgradable wrench which you slot upgrades into. It's also a dungeon-crawler, with each area and each attempt having special caves and vaults to run through and other secrets.
What I especially like is how the exploration being randomized is part of the story, with the world rebuilding and shifting as a defence mechanism against the Baron and anyone else out to try and mine away the core. Lots of clever little touches across the game like that.
Along with the fresh Linux support which includes all previous updates, the 1.6 update is also live today with improved gamepad support, several new rooms for the forest area, widgets will now quick-equip, revised tooltips and a bunch of bug fixes too.
Thoroughly charming all the way through from the style to the music and the characters you meet. You can buy Sparklite from Humble Store and Steam.
QuoteQuoteLinux gamers are often very familiar with the process of testing software, creating reproducible bug reports, experimenting with options to find out the cause of a problem, etc.
You are so right - looking at a lot of the reports we got from the beta group, you'd think they worked in professional QA!
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