With impressive visuals and a 4-way contact point traction physics system, DRAG looks awesome and it's going to enter Early Access with Linux PC support on August 11.
Orontes Games have been working on their custom tech for the past few years, to bring us something exciting in the world of racing. It's quite an usual racing game too, merging together an arcade-style with lots of simulation going on resulting in highly dynamic situations. Going by the demo we played during the Summer Festival on Steam, it had a lot of promise and was pretty good fun.
Direct Link
Announced on Twitter today (along with a competition to win a key), Orontes Games confirmed the August 11 date. For Early Access, they estimate at least 18 months work ahead to the full release. They already have the main mechanics down, along with online and local multiplayer hooked, 24 singleplayer challenges and two different vehicles with their own unique setup and driving style.
They're aiming to at least double the content during development with new tracks, challenges and vehicles. Also planned is an events mode, to compete in ranked tournaments. At some point Steering Wheel support is also confirmed to be coming, as is a cockpit camera and other view options.
Feature Highlight:
- DRAG combines arcade style racing with vibrant driving mechanics.
- Even though DRAG is not a simple arcade racer, it's designed to be played with a gamepad or keyboard. Support for racing wheels will be added in Early Access.
- 24 Singleplayer challenges
- Multiplayer wheel-to-wheel racing in online or split screen matches
A price has not been announced yet but we do know it will be priced lower during Early Access so expect it to rise at the full release. You can follow DRAG on Steam.
Last edited by elmapul on 6 August 2020 at 10:25 pm UTC
I always ask too much.. lol
Great visuals, a custom engine (not common nowadays) and explicit linux support.
I'm interested
I wonder how much influence Powerslide (by Ratbag Games) had on this.
Powerslide is easily the racing games I enjoyed the most. I spent so much time getting good. And it had a few silly challenge track as well (like The Luge). Good times. This game does remind me of it somewhat in style. Gameplay is another thing though. I played Powerslide with keyboard only because that was how things were in those days. That's probably not going to be a great option for this one. I'd like steering wheel support with some force feedback though.
What? A ghost car? Where are the drivers?A drone, I would guess.
I read somewhere that Formula 1 has a lot of rules and limitations on how fast a car is allowed to go, because of safety issues. Imagine if you didn't have to worry about the squishy drivers, they could go much faster, and drive more aggressively. Flying drone racing is already a thing, so why not car drone racing? I'd be into that.
Who cares about visuals. Graphics don't matter, it could be just as good if it were a Pixel Graphics game. Right?You probably think you have a point? I don't think you do.
I enjoy games with pixel graphics. And some games with no graphics at all. But racing sims like DRAG are better off striving for realism and immersion.
It's perfectly possible to be a fan of more than one style of game. If you are not, that's fine.
Who cares about visuals. Graphics don't matter, it could be just as good if it were a Pixel Graphics game. Right?You probably think you have a point? I don't think you do.
I enjoy games with pixel graphics. And some games with no graphics at all. But racing sims like DRAG are better off striving for realism and immersion.
It's perfectly possible to be a fan of more than one style of game. If you are not, that's fine.
I am often impressed by many different styles of games, from terminal stuff like Arcane Fortune to DRAG. There's no need to limit yourself based on graphics but it absolutely doesn't stop someone (me) being impressed by the visual style and the choices made for a particular title.
The thing is, I am just as excited for DRAG as I am for art of rally and they're two totally different styles of racing game.
Last edited by Liam Dawe on 7 August 2020 at 6:47 pm UTC
I read somewhere that Formula 1 has a lot of rules and limitations on how fast a car is allowed to go, because of safety issues. Imagine if you didn't have to worry about the squishy drivers, they could go much faster, and drive more aggressively.
They don't directly limit the speed, but yes, without a lot of the rules that are in place they could go a lot faster. Unofficially, F1 aims at an average laptime across the season of about 1:30s, although the circuits obviously vary in length, and a maximum straight-line speed around 220mph (350-355km/h). They also keep a close eye on cornering speeds and lateral G-loads, which is where the real problems arise with drivers: they have neck muscles like boxers.
Flying drone racing is already a thing, so why not car drone racing? I'd be into that.https://roborace.com/
Here here.
It's actually, "hear, hear," from the earlier, "hear him! Hear him!" [/pedantry]
I should really have known that :P, cheers.Here here.
It's actually, "hear, hear," from the earlier, "hear him! Hear him!" [/pedantry]
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