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As another win for both open standards and modern graphics APIs, the classic and continually improving open source graphics rendering engine OGRE will get Vulkan support in the upcoming 2.3 release.

Need a quick primer on what OGRE is? It's a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Some time ago, back in November 2019 they announced Vulkan support had been started but it was early days for it. We got an official update on this on September 26, 2020 as their blog post announced that Vulkan support will be landing in the OGRE 2.3 release (along with Android support).

It seems like the work to support Vulkan took a lot of effort with the developer, Matias Goldberg, mentioning it being "so complex I kept getting overwhelmed".

To get anything working with Vulkan for OGRE users, some manual effort will be needed like porting shaders over and they're currently working on all the documentation for it. Vulkan support isn't entirely done yet, as the GitHub tracker shows there's a bit more left to be done but it's close.

Once OGRE 2.3 is out proper, we will let you know.

Article taken from GamingOnLinux.com.
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