Things continue not going well for Lab Zero Games, after many essential staff up and quit over the behaviour of studio owner Mike Zaimont.
With that, it put the future of Skullgirls on PC and Indivisible in question. Thankfully for Skullgirls, Lab Zero Games did not own it and the previous statement from Hidden Variable and Autumn Games (who own the IP) mentioned their plan to continue on with it. So, Skullgirls will hopefully live on.
As for Lab Zero Games, they appear to not be continuing on. As mentioned by former developer Jonathan Kim on Twitter, who quote-tweeted another former Lab Zero developer, Kim mentioned that "Mike laid off everyone who didn't quit LZ" and that no severance has been agreed either. In a statement sent to Kotaku, Zaimont told them about being forced to lay off staff as they couldn't meet payroll and they have "more debt than cash".
Zaimont also mentioned about exploring funding options for bringing staff back, which has not gone down well. As the former level design lead on Indivisible, Mathew Kumar, mentioned on Twitter "Uh, we don't want to come back? We want the severance you promised/our CEO spent days helping you cost out AFTER they quit. Health insurance through September was not through you either!" and in a follow up tweet Kumar mentioned they still haven't heard back from Zaimont on it all, with a note that "Don't talk to the press if you aren't going to talk to us.".
If we hear any more on the future of Skullgirls and Indivisible on Linux PC, we will let you know. Zaimont didn't reply to our previous request for a statement about either. We're also waiting to hear back from Autumn Games about any future plans with Skullgirls, will update if they reply to us.
Quoting: Cyba.CowboyI guess I'll have to point out that there were people like me who had no interest in Skullgirls, but were looking forward to playing Indivisible. To me, the former looks like just another boring fighting game, whereas the latter hints at an interesting story and has some interesting platforming/RPG mechanics. Different strokes etc.Quoting: MaximBThey had a great and very successful fighting game Skullgirls,
But instead of creating a sequel they created a new game none had asked for...and failed.
So sad. :(
This is the correct response.
Skullgirls was fantastic - and I'm not even a "fighting game" guy ("button masher" on those rare days when I do play them...)! But instead of making a sequel, they made some other game that was boring and unoriginal...
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