You're a wizard, a novice wizard and you appear to have fallen out of a window right into the muck. Time to find your wand and do a little exploration.
The developer describes Scrabdackle as a "scribbly" hand-drawn game about exploring a large inter-connected world, finding secrets, and facing major challenges. It's a 2D top-down action-adventure that mixes exploration and combat with a wizard who doesn't seem to know much about anything. It's actually a little amusing and definitely goes for the comedic touch with the creatures and conversations you come across.
Mix together the comedy, the intentional rough style to it along with the chirpy music and you're in for a pretty good time. After playing a bunch of the demo myself, I thoroughly appreciated the whimsical way it presents pretty much everything. Like the first battle after you find your wand and the way the music changes, it's just so playful. Have a look at the demo trailer below:
Direct Link
Some of what to expect from it:
- Discover new, intertwined areas like the Ducklands and Blustergust Peak. Find new abilities that allow you to push further into Scrabdackle, and find something curious behind every corner.
- See the world at your own pace, with rare progression gates and an emphasis on non-linear exploration. Although you'll need a full set of abilities to explore every nook and cranny, the order you approach things is entirely up to you.
- Engage charming enemies throughout the world, ranging from harmless-unless-provoked to hostile. Challenges are strewn throughout the world (some hidden), and "dungeon"-style areas will push you to your limits before rewarding you with new powers.
- Major challenge arenas and boss fights will test your skills, as your low health and damage never increase, and you'll overcome by leveraging your arsenal of quick-select abilities and learning patterns and telegraphs.
- Or, turn on the Mage Shield's invulnerability to focus on exploration, if reflexive-skill-based challenge isn't what you're here for.
- Talk to personable characters, or walk on by— control is never taken away during dialogue, although some characters may think you're rude if you just walk away mid-chat!
If the fullscreen mode for you only gives you a small window, simply toggle it in the options and for me that seems to sort it out properly into fullscreen. It's obviously an early work in progress, and it's a demo so issues are to be expected. Other than that, it worked great. Scrabdackle is another game made with the free and open source Godot Engine, awesome to see more developers go for it.
Try out the Scrabdackle demo no itch.io.
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