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While the ScummVM project was originally meant to cover 2D classics, ResidualVM was the companion project for 3D games and now they're going to combine into ScummVM.

In a fresh announcement, the ScummVM team mentioned how it's now been going for 19 years as the first-ever public release of ScummVM was back in 2001. Not a bad time to announce the merger of the two projects. This means that ScummVM will be embracing both 2D and 3D games, including RPGs and point-and-click adventures under one roof. They already shared a few developers so hopefully it will go smoothly.

Together though, it means ScummVM will add support for titles like: Grim Fandango, Escape from Monkey Island, Myst III - Exile, The Longest Journey and an unfinished engine for In Cold Blood, as well as Wintermute 3D engine.

Nice to see ScummVM going from strength to strength, after recently putting out the 2.2.0 release which added support for multiple Ultima titles and a serious classic from the 70s.

Article taken from GamingOnLinux.com.
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slaapliedje Oct 11, 2020
Quoting: whizse
Quoting: PinballWizardWill it support the Star Trek 25th anniversary game?
There's an unfinished engine for that title, but maybe you already knew that? Doesn't seem like it has seen much work lately though.
I actually had been looking into this fairly recently as I was being disappointed by the lack of the amount of released Star Trek games especially when you look at the plethora of Star Wars video games out there (whether good or bad).

On that matter, though off topic here, I actually loved the Star Trek game that came out after the 2009 movie. I count that as the second movie instead of Into Darkness, which simply was a travesty movie and best forgotten (like the last Star Wars Trilogy.)

I do have the 25th Anniversary on GOG, I think, or it may have been another one, would have to look again.
monyarm Oct 11, 2020
This is great news, authough it makes me wonder something.
How will they add in the opengl support from ResidualVM to ScummVM? Cause ResidualVM doesn't support the surface bliting that ScummVM does, for Residual you need to write opengl code. Maybe they'll make a generic renderer that will work the way ScummVM is expected to?

Another worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.
Eike Oct 11, 2020
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Quoting: monyarmAnother worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.

I guess you cannot bring them into upstream?
monyarm Oct 11, 2020
Quoting: Eike
Quoting: monyarmAnother worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.

I guess you cannot bring them into upstream?

My project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.
slaapliedje Oct 11, 2020
Quoting: monyarm
Quoting: Eike
Quoting: monyarmAnother worry I have, is how this is going to affect my fork (NovelVM), i originally began it based on ScummVM, then I switched to ResidualVM for the opengl support (and cause the game i'm working on has 3d). Now i'm going to have to switch back to ScummVM. And unlike last time, I have a lot more than 5 commits.

I guess you cannot bring them into upstream?

My project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.
Some people are so weird about their puritan values.
I have been playing Conan Exiles again lately and it is one that had controversy as you could play fully nude. But it isn't like they are even sexualized at all, just nudity. Why that gets an Adults Only tag and not a Mature tag, I do not know. ESRB in the USA will instantly flag it as AO and Sony and MS won't sell AO games, so they only allow partial nudity. To get a no bottom game on the PS4, I had to buy the UK physical disk, then buy the UK versions of the DLC...

So blood gushing geisers when you chop someone in half and cannibal tribes is fine. But seeing a swinging johnson or a flat textured muff is just TOO much for the USA!

I don't tend to play Visual Novels in general. But it is all just a form of art. It isn't like the developers working on ScummVM would ever need to see any of it.
mos Oct 11, 2020
"visual novels" are niche at best and scummvm will be OK without them. whether pr0n or not.
Avehicle7887 Oct 11, 2020
Quoting: Lightkey
Quoting: mos"visual novels" are niche at best and scummvm will be OK without them. whether pr0n or not.
Why, of course they know their priorities, they even go over the game engine author's wish to not include them if they think it's important enough, as happened here with Myst III: Exile and The Longest Journey: Chat log.

So if I understood that chat correctly, TLJ will not be supported in the merge? It's the only game I'd use ResidualVM for.
Eike Oct 12, 2020
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Quoting: monyarmMy project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.

:-(

I'm surprised the support seems to be that game-specific. I was expecting more of an engine type of support, which then enables (maybe with some additional tweaks) several or even many games. So people could say this patch supports visual novel engine WhatEver, maybe mentioning some "safe" games, and leave the rest... in the dark.
mos Oct 12, 2020
Quoting: Lightkey
Quoting: mos"visual novels" are niche at best and scummvm will be OK without them. whether pr0n or not.
Why, of course they know their priorities, they even go over the game engine author's wish to not include them if they think it's important enough, as happened here with Myst III: Exile and The Longest Journey: Chat log.
not sure what it has to do with the post you've answered to, but the chatlog is a bit protracted - could you be a tad more clear will or won't Myst, TLJ and the Flashback games mentioned at the top of the log be included?
monyarm Oct 13, 2020
Quoting: Eike
Quoting: monyarmMy project targets visual novels, including NSFW ones. I've discussed it with the devs on the Discord, and most of them are okay with upstreaming support for older SFW visual novels (Like Clannad or Kanon), but the NSFW ones (the porn/doujinshi games), and the relatively new-ish ones (like Persona), It was a no from the devs, infact one of them said that if a NSFW game was upstreamed they'd quit.

:-(

I'm surprised the support seems to be that game-specific. I was expecting more of an engine type of support, which then enables (maybe with some additional tweaks) several or even many games. So people could say this patch supports visual novel engine WhatEver, maybe mentioning some "safe" games, and leave the rest... in the dark.

Depends on the game, alot of games share an engine, and there are existing open source versions. But for alot of games it'll be either an engine per game, or the game will have to have multiple subengines.
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