Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Stellaris: Necroids Species Pack is out now

By -

Become one with death in the Stellaris: Necroids Species Pack, the latest smaller expansion to the grand space strategy game from Paradox Interactive and Paradox Development Studios.

"The Necrophage Origin offers players a powerful primary species which consumes others within its grasp, blurring the line between cult and empire with three unique civics. New cosmetic changes will reincarnate playthroughs of Stellaris for long time players, while also bringing new life to killer empires."

Check out the release trailer:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Here's what it includes:

  • 1 New Origin - Necrophage

    • The brand new Necrophage Origin positions gamer-martyrs as a powerful primary species which consumes others within its grasp, blurring the line between cult and empire with three brand new civics:
      • Death Cult: Enables powerful edicts which require the sacrificing of pops
      • Reanimated Armies: Allows the deployment of morality-immune, undead armies
      • Memorialists: Erects monuments to the galaxy’s past, improving planetary stability and honouring tomb worlds
  • 16 new portraits (15 organic, 1 robotic)
  • New ship set
  • New advisor voiceover
  • New city set & diplomacy room
  • New Name lists
  • New building cosmetics

Compared with previous Species Packs, Necroids has a bit more to it thankfully. Nowhere near the likes of their proper expansion such as Apocalypse and MegaCorp with a price point the same as other Species Packs it's actually pretty good. The biggest problem with it is expectations though, considering Stellaris has a massive modding community with people doing some seriously good stuff, Paradox has a lot to live up to every time they release anything like this which is why it seems the reviews on it from users have been quite mixed.

Since this is a Species Pack, it doesn't really change the game. It's meant more for dedicated fans wishing to add a little more official flavour to the game while supporting Paradox and their continued expansion of Stellaris itself. For me though? It's a fun way to jump into Stellaris again, with a truly evil looking and acting empire out to take over the galaxy. The very idea that you started off as some sort of invasive parasite that gradually took over has a lot of story-telling ability to add into your games. It has a certain fresh feeling to it, which is a bit weird for species that can use undead armies and feeds off other life. I have to admit my fondness for the Necroid's advisor voice too, it's got a very satisfying darkness to it.

The big 2.8 patch is also out, which is mostly balance and bug fixing this time around with little in the way of new features although it does bring in these new bits for everyone:

  • Added new Gestalt Governor Leader Traits: Amplifier and Mindfulness - both increase Administrative Capacity in relevant Pop Jobs.
  • Systems spawned during the game (e.g. precursor ones) will now usually have two hyperlanes instead of one.

You can buy the Stellaris: Necroids Species Pack on GOG.com and Steam.

Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
4 comments

NeoTheFox Nov 2, 2020
I really liked this extension so far!
Always wanted a Necron-esque additon to the universe, but what really upsets me is that the Necroids can't be a hivemind - that's really unfortunate, since playing as a parasite would be really cool.
Pikolo Nov 2, 2020
Quoting: NeoTheFoxI really liked this extension so far!
Always wanted a Necron-esque additon to the universe, but what really upsets me is that the Necroids can't be a hivemind - that's really unfortunate, since playing as a parasite would be really cool.
Flavour wise, I agree. Mechanics wise, Driven Assimilators are the necroid hive mind
Purple Library Guy Nov 2, 2020
Quoting: Pikolo
Quoting: NeoTheFoxI really liked this extension so far!
Always wanted a Necron-esque additon to the universe, but what really upsets me is that the Necroids can't be a hivemind - that's really unfortunate, since playing as a parasite would be really cool.
Flavour wise, I agree. Mechanics wise, Driven Assimilators are the necroid hive mind
Given which, I wonder if you could at least do the Driven Assimilator thing but use the necroid flavour bits, like a portrait and advisor voice. It wouldn't be the same as having infested undead armies though.
Cmdr_Iras Nov 2, 2020
Im torn on getting this, still much to be patched, but also Im very curious as too what the Espionage tab in the diplomacy window is about in the trailer.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.