Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

The Raspberry Pi sure is a versatile device and thanks to GameMaker Studio 2 from YoYo Games, it might even end up as more of a gaming unit with newly added support for exported games.

In the version 2.3.1.542 release of GameMaker Studio 2 that went live on December 16 (details), it mentioned in the release notes how it now supports "Ubuntu ARMv7" as an output type for their editor. We discovered this thanks to the developer of Shield Cat mentioning on their Patreon post how they've been updating their game to hit higher performance on the Raspberry Pi.

Curious about more details on this, we reached out to YoYo Games to clarify some details of this new feature. Their CTO, Russell Kay, mentioned this in reply to why they started supporting Linux ARM devices:

We are big fans of the Raspberry Pi and have been looking to support the device in a cost effective way with the release of the OpenGL driver and the higher power (CPU and GPU). It became viable for us to release and support the Raspberry Pi target, since it was generic we expanded it to include devices that support the armeabihf architecture, assuming the device has the correct libraries that we require, but our primary target is the Raspberry Pi running raspbian.

With that all now in place they said this in reply to future upgrades to their Linux support in GameMaker Studio 2:

We will improve our Linux offering over future versions, but we are not able to announce specific changes at this stage.

Game Maker Studio powers some really popular games, and it continues to be a very popular game engine for indie developers. Released titles like Hyper Light Drifter, Minit, The Eternal Castle [REMASTERED], The Swords of Ditto, Stoneshard, Nuclear Throne and a great many more were all built with it.

Will be fun to see if many developers decide to put out more Linux builds of their games when using GMS2, both on the desktop and for the fantastic Raspberry Pi device family.

Article taken from GamingOnLinux.com.
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
7 comments

Mohandevir Dec 21, 2020
And now... Gamescope on Raspbian.

Unfortunately, it would require an ARM Steam client, but it would be a fun thing to witness.


Last edited by Mohandevir on 21 December 2020 at 1:21 pm UTC
Spyker Dec 21, 2020
I still wonder why there isn't a gaming market on Raspberry Pi yet, considering the million devices already sold.
Mohandevir Dec 21, 2020
I still wonder why there isn't a gaming market on Raspberry Pi yet, considering the million devices already sold.

It could make for a nice little gaming box... Much cheaper than the Atari VCS.
Wompo Dec 21, 2020
I've had gamepad problems with GameMaker Studio 2 games. I actually had to refund Chronicon because for the life of me I couldn't get it to work. I hope things will get better now.
denyasis Dec 21, 2020
I still wonder why there isn't a gaming market on Raspberry Pi yet, considering the million devices already sold.

ARM. That's my guess anyway. Not even all the linux distros target or can when run on a PI without issues, mostly due to hardware limitations.

It is probably too much of a hurdle for commercial games at this stage.

Emulators, classic games and the like, on the other hand,bit seems perfect for
Spyker Dec 21, 2020
I still wonder why there isn't a gaming market on Raspberry Pi yet, considering the million devices already sold.

ARM. That's my guess anyway. Not even all the linux distros target or can when run on a PI without issues, mostly due to hardware limitations.

It is probably too much of a hurdle for commercial games at this stage.
I don't see that as an issue.
From my point of view the RPI is a platform of its own.
It has an official OS with capable OGLES 3.0 drivers (it even supports Vulkan now).
It could perfectly run a lots of indie games. It should be easier to target than a regular Linux PC because it has a fixed hardware and an official OS (you don't even have to target other distro).
kneekoo Dec 24, 2020
YoYo Games
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.