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Getting increasingly more useful and powerful, the open source game engine GDevelop has another new version up with the first iteration of support for tile-based maps.

It's in the experimental stages, so there's plenty of limitations but the work is in and will expand over time. Currently, it supports pulling in maps made with Tiled, a general purpose open source tile map editor for all tile-based games. A pretty huge addition when you think about all the games that have tile-based maps, probably a lot more than you realise. Having out of the box support for it, even in the early stages, is quite important.

Pictured - two examples included that show off some of the new tiling features.

Movement behaviours expanded with the latest release too, adding in a new isometry movement option. There's also a new procedural generation example included, their search bar improved again when adding an action/condition to search in all the existing actions and conditions and there's lots of bug fixes too. One big game engine change was done for this release too, with it now all written in TypeScript which they say "makes the game engine and the extensions more robust, preventing bugs and regressions".

Try out GDevelop free from the official site, it's an event-based drag and drop creation tool that doesn't require direct line-by-line traditional programming making it highly accessible.

Want an example of what was made with it? Hyperspace Dogfights was, which is a juicy jet-combat rogue-lite.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

fagnerln Feb 2, 2021
They should expose the licensing on their site, it's nice the MIT licence on games developed.

And it's really nice that gdevelop export games to appimage, it's a big plus for Linux.

I'll try it sometime later, but event driven feels a bit limited, or makes things more confusing than they should be, at least is what I remember of when I was kid playing with Multimedia Fusion.
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