Deep Silver and 4A Games have just revealed Metro Exodus Enhanced Edition and they've confirmed that Linux support for Metro Exodus is still happening.
A lot of the work they're currently doing is on supporting the newer consoles, and while it already supported Ray Tracing, they decided to do a "radical" overhaul of their proprietary 4A Engine to improve the Ray Tracing found using more advanced and better techniques.
For the PC version (they probably mean Windows), it will be free for anyone who owns Metro Exodus as a standalone application and will release "later this spring". Thankfully, Linux has not been forgotten about. After confirming their continued commitment to release Metro Exodus for Linux in November last year, this big announcement also once again confirmed that the Linux version will appear a bit later this year (sometime after March when it lands for macOS).
Last but not least – back in November, we also confirmed our commitment to Mac and Linux versions of Metro Exodus.
We’re happy to confirm that the Mac version is expected to release on the Mac App Store, Steam, and Epic Games Store in March, with the Linux version set to follow a little later in the year on Steam!
Hopefully the Linux version won't miss out on some of these Ray Tracing boosts. Vulkan now has official Ray Tracing support so it would be great to see it in properly.
That leaves Saber interactive, who are currently developing Witcher 3 enhanced edition for CDPR. Enhanced edition is said to bring raytracing among other things. Witcher 3 is using DX11. Despite Saber using Vulkan for World War Z and Crysis Remaster, it's not certain W3EE will use Vulkan. So potential supporters of RT for Linux has been largely eliminated by Microsoft. And that ladies and gentlemen is how you stop momentum.
That's interesting. I haven't heard anything about TW3 EE. Did Saber also work on TW3 for Stadia? If they did, it could mean they could use Vulkan for EE too. But they'll be stuck with DX12 for ray tracing on Xbox anyway.
Last edited by Shmerl on 18 February 2021 at 12:32 am UTC
That's interesting. I haven't heard anything about TW3 EE. Did Saber also work on TW3 for Stadia? If they did, it could mean they could use Vulkan for EE too. But they'll be stuck with DX12 for ray tracing on Xbox anyway.There is no info about that but I would be shocked if anyone else got the job other than Saber. They have done 4K and Switch release too, and CDPR's reasoning for giving them the EE job is because Saber is familiar with game's code. Furthermore Saber are one of prominent devs using Vulkan, which I don't need to explicitely say why is important for Stadia.
EE will be another opportunity for CDPR to show their quality. They should mandate Saber to use Vulkan. If Saber uses DX12, which I bet they will, it will be another failure to meet our hopes. I'd like to think it's important for Microsoft to ensure early waves of RT development is focused on DXR, anything else after the tech has been normalized will have higher likelihood of defaulting to DX12. EE will likely be released before Metro Exodus.
People are so hooked up on native vs Proton, that they are forgetting Vulkan adoption. Vulkan seems to have lost, and it seems to me the API is going to lose even on it's own terf (i.e with developers who use it). World War Z and Crysis Remaster by Saber was with Vulkan. At very least we should expect Vulkan renderer. But if we don't see even that I would bet alot that Microsoft had a hand in that.
Actually there is one thing I don't really understand...
You "Steam guys" are happy that us "GOG guys" are unhappy or what?
It seems that so many times you are happy to have a Linux version only on Steam and the others can fuck themselves.
I don't know any GOG user (Linux or not) who is unhappy that a game is also available on Steam, it makes no sense.
Does the Linux community really need this?
Sorry but about Steam and Linux support, I read this recently, what do you think?:
https://www.reddit.com/r/linux_gaming/comments/lfht93/after_dropping_1000_on_an_index_valve_tells_me/
I think it's not that people are happy it does not go to GOG (I certainly have nothing against it), it's more that we are not sad either. Just think it is not a big issue overall, because in the grand scheme of things, currently it is valve which feed us.
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