Total War: ROME REMASTERED is the upcoming release from Feral Interactive and Creative Assembly that replaces the original and brings it to Linux too and there's a lot improved with it.
Not only is it the first Total War to come with full cross-platform online play out of the box for Linux, macOS and Windows plus improved visuals and more it's also bringing in plenty of Quality of Life enhancements to improve the overall experience. These QoL improvements include: an enhanced camera, campaign map vibrancy, both classic and remastered rule-sets, new merchant options, sixteen new playable factions and a whole lot more. Check out their new video for a fresh overview:
Direct Link
If you missed it, do check out our previous article going over some of the other enhancements with another video.
As a reminder of what else to expect:
- Improved Visuals: Total War: ROME REMASTERED ushers the classic strategy title into the modern gaming era with full 4K visuals, native support for ultra-high-definition resolution and overhauled environment, battlefield, and character models.
- New Gameplay Content: Wage war across new fronts with 16 previously unplayable factions to play on top of the original 22, and send the new Merchant agents on missions to establish lucrative trade networks across the map, buy out rival Merchants, and assert your empire’s economic power.
- Modern Features: Players can exercise more control than ever with new features such as a tactical map during battles, plus heat maps and icon overlays in campaign mode. Existing mechanics have also been improved, including an overhauled diplomacy system, wider camera zoom levels throughout the game, and camera rotation on the campaign map.
- Improved Help Systems: A swathe of improved support has been added, including a redesigned tutorial, a new in-game Wiki, expansive advice and tooltips, and improved accessibility for colour blind players.
- Cross-platform Multiplayer: Players can enjoy cross-platform multiplayer between Windows, macOS and Linux, a first for the Total War franchise.
- Complete Content: Total War: ROME REMASTERED includes the Barbarian Invasion and Alexander expansions in glorious new detail, and players will also gain access to the original ROME: Total War Collection (Windows only).
It releases on April 29 and is now available to pre-order for £24.99 / $29.99 / €29.99 from Steam or directly from Feral Interactive via the Feral Store.
I wish they had fixed the pathfinding, or done something to at least make it better if it can't be completely 'fixed'.
Campaign map pathing was remade and features extended.
On the other hand, there was an attempt at parallelizing the battle map pathfinding (and global actions resolution as it's tightly linked) but given the initial algorithm wasn't deterministic (which was the main issue with multiplayer desyncs), this specific code was only partially optimised. Though assets and maps were remade and a huge amount of bugs from the initial game were fixed so it should clearly behave better globally (I can think of one significant example which is the fortifications on which units placed better).
I wish they had fixed the pathfinding, or done something to at least make it better if it can't be completely 'fixed'.
Campaign map pathing was remade and features extended.
On the other hand, there was an attempt at parallelizing the battle map pathfinding (and global actions resolution as it's tightly linked) but given the initial algorithm wasn't deterministic (which was the main issue with multiplayer desyncs), this specific code was only partially optimised. Though assets and maps were remade and a huge amount of bugs from the initial game were fixed so it should clearly behave better globally (I can think of one significant example which is the fortifications on which units placed better).
Appreciate the reply - all sounds like really good stuff. I was really only commenting on the battle path finding for units (especially in sieges) as it is easy the most complained about thing in Rome1. So much so its almost meme status at this point. Just watching the various youtube playthroughs most remarked that unfortunately, it seemed like it was the same as the original. Also interesting that they all commented that they were told not to use Ultra unit size as pathfinding really fell apart at that level - so maybe there are path finding improvements still to come? Anyways, super excited in any case.
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