While it was playable with the Steam Play Proton compatibility layer, 4A Games and Deep Silver have today officially released Metro Exodus for Linux.
"Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter."
Direct Link
Game Features:
- Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
- Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
- A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
- Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
- Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
- The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…
As a reminder here's the specifications suggested for the Linux port:
Since Metro Exodus supports Ray Tracing on Linux, expect to need a powerful GPU to get good framerates in it.
Giveaway (CLOSED)
To go along with the release, a kind reader has offered up three copies to give away! These will be sent as a Steam Gift, so once winners are picked they will need to provide their Steam account for us to friend and then gift the copies. How to enter? Simply make it clear in your comment you wish to win a copy and winners will be picked Friday, April 16. Note: giveaway now closed!
Note: as of right now, it looks like they haven't sorted out all the key depots on Steam, meaning not everyone will actually be able to download the Linux version until they attach it all up correctly on Steam. It's a common pitfall we wrote about before to help developers. Update: this should now be solved.
If you find you have some audio popping, adding this as launch option may solve it:
PULSE_LATENCY_MSEC=60 %command%
You can buy it on Fanatical (on sale), Humble Store, and Steam
Here's some initial footage from the Linux port running on Ultra at 1080p. Recording did reduce the performance:
Direct Link
AMD fix coming to Mesa for Exodus: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10317
I still wonder how the game was tested before it was released. This problem should have been noticed. The systemrequirements of Metro Exodus are telling nothing about drivers. The game might run well with AMDGPU-PRO, but nearly all AMD GPU owners are running MESA for gamingpurposes for more than one good reason.
I am running the game with AMDVLK right now. I get 45-60 FPS with 1080p and quality set to ultra. With MESA RADV i get 75-110 FPS at the same quality. AMD should just adopt MESA RADV as their official linux vulkandriver. No one needs AMDVLK or the proprietary OpenGL and Vulkandrivers for desktopusage or gaming. AS both are not available and inferior in compatibility and/or performance.
They should realy set an end to this fragmented situation.
1-) Simply they didn't test it on RADV because none of the Steamworks docs were mentioning RADV and even worse they were recommending usage of prop drivers. An old time relic that hopefully will be fixed soon. Which when you don't mention stuff like that your usual Windows centric dev will just do the things with their usual method. Go to vendors website, install the driver.
2-) AMD can't drop AMDVLK. Due to both Windows side needs that always,Stadia needs that and it is their in house reference implementation. Radv is a third party,unofficial driver from AMD's POV,rightfully.
Potential solution would be devs sending some pre release keys to Mesa devs before release to test and fix if there are any issue. But that ultimately leads to clause 1.
I understand that the proprietary driver (AMDGPU-PRO) is needed in some cases but i do not understand why we need two opensource drivers for vulkan. AMD should adopt MESA RADV and handle things the same way as with MESA RadeonSi for OpenGL. The proprietary Vulkandriver and AMDVLK share a lot of code as far as i know. AMDVLK is always behind the proprietary driver in all benchmarks and also looses compared to MESA RADV because of it's LLVM shadercompiler backend. So why should anyone use it. I'd say one proprietary driver and one opensource driver are enough for one OS.
No one needs AMDVLK or the proprietary OpenG
Whilst I agree for the most part the bit I quoted should say " I don't use the proprietary driver" As there are those that do due to needing a certified driver for a lot of pro stuff.
I also would like to win a Key so count me in!
i think i already asked but anyway, asking again...
what is the name of the character on your profile pic?
oh, i guessed it was her.I also would like to win a Key so count me in!
i think i already asked but anyway, asking again...
what is the name of the character on your profile pic?
hibiki from the anime/game kancolle/kantai collection
i didnt liked the anime, and i wont play more gatcha games (one is enough to ruin my life), but she is very cute and there are tons of good fanarts of her
Last edited by elmapul on 23 April 2021 at 9:40 am UTC
Anyone tried the Enhanced Edition (via Proton, obviously)?Is it not native? I uninstalled the other and it just barely finished downloading the enhanced edition, and am going to be annoyed if it is through Proton.
Anyone tried the Enhanced Edition (via Proton, obviously)?Is it not native? I uninstalled the other and it just barely finished downloading the enhanced edition, and am going to be annoyed if it is through Proton.
The Enhanced Edition released today is not Linux native. That's why I asked
Damn!Anyone tried the Enhanced Edition (via Proton, obviously)?Is it not native? I uninstalled the other and it just barely finished downloading the enhanced edition, and am going to be annoyed if it is through Proton.
The Enhanced Edition released today is not Linux native. That's why I asked
Your system appears to not meet the minimum requirements for the PC Enhanced version of Metro Exodus.
Please check your PC configuration to fit the minimum system requirements: "https://www.metrothegame.com/pcspecs/"
Reason:
- Maximum shader model: SM6.2 (SM6.5 required).
- Graphics device does not support DXR1.1 or above.
[ Open Link ] [ Quit ] [ Run Anyway ]
Please note – the Metro Exodus PC Enhanced Edition requires Ray Tracing capable hardware as the minimum spec – please check the PC Specs chart for more information.With my GPU I am out but I am still interested to know if there is any news about a possible official support for linux.
From the release anouncement:Yeah, I really wanted to see a full on RTX game running on Linux. With all the things bumped up, the non-enhanced one ran a bit choppy on my 2080, but now I finally have a 3080, I had uninstalled the other version and installed the enhanced... before I knew it wasn't supported ha! Now I don't want to sit through another 70gb of downloads, when I haven't won the first game...
Please note – the Metro Exodus PC Enhanced Edition requires Ray Tracing capable hardware as the minimum spec – please check the PC Specs chart for more information.With my GPU I am out but I am still interested to know if there is any news about a possible official support for linux.
I also really wish to get EE version of the game for Linux, even if I don't yet own RTX card. It would finally give me a reason to get one. :) BTW, it looks like in the normal version you can enable RTX even if you have only GTX card, though the performance penalty is really bad.The 3080 was definitely a decent bump in performance over the 2080 on the non-EE game. But I decided I really should beat the original one first... but apparently there is an issue with Metro 2033 Redux on Linux assuming I have a game pad connected, so the menus and such are all messed up... I mean it's an FPS, why would I play it with a gamepad on a PC?
Edit: Xtreme is a little too heavy. It must be falling slightly under 30fps, making it a little choppy, but playable.
Last edited by Mohandevir on 12 May 2021 at 12:07 pm UTC
I also really wish to get EE version of the game for Linux, even if I don't yet own RTX card. It would finally give me a reason to get one. :) BTW, it looks like in the normal version you can enable RTX even if you have only GTX card, though the performance penalty is really bad.The 3080 was definitely a decent bump in performance over the 2080 on the non-EE game. But I decided I really should beat the original one first... but apparently there is an issue with Metro 2033 Redux on Linux assuming I have a game pad connected, so the menus and such are all messed up... I mean it's an FPS, why would I play it with a gamepad on a PC?
Huh, that's odd. I recently started the first game, and it just uses the mouse and keyboard for me, even though I do have a gamepad connected most of the time for use with other games.
Maybe Linux is next.
It seems the Enhanced Edition will have MacOS support...
Maybe Linux is next.
Mac has RT support?
i guess epic paid for the linux port
4A didnt sell a lot of metro copies on epic, but still got a lot of money and they still got the money on steam, where more people bought the game, because they havent on epic
even with the game on sale they got paid twice for the game
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