Dark Crystal Games have announced that Encased, their sci-fi post-apocalyptic RPG is going to release in full sometime this "Fall" and it will come with the Linux version.
"A classic isometric RPG set in a dystopian environment allowing you to fight enemies, explore the hostile wasteland, level up your character and join one of the forces in the ruined world that survived through the horrific Incident, isolated from the rest of the world."
In response to a question about the Linux version becoming available at release, one of their team replied to mention "Yes it will. We have native port in works which sill requires some work but will be ready.". They also shared a screenshot of it running on Ubuntu:
It's nice to see that they will keep up their original promise, as Encased was funded on Kickstarter back in 2018 where they said clearly they will be doing a Linux version.
Some of the features include:
Threaten your enemies out of battle: persuade important people to give you favours. Don't have charisma for that? Then bribe them! In Encased the story is deep, and each quest can be completed differently depending on your stats and choices and those choices will really matter in the end, thanks to multiple game endings. Kill everyone, be a pacifist or choose anything in-between, the game will adapt to your playstyle.
Level up your own unique character: will you specialise in stealth, melee combat, sniper rifles, psionics or diplomacy? Will you be a lone wolf or a party leader? Or maybe even try to play through the game as low intellect hero? It's all up to you. Go on a journey and learn dozens of useful abilities like hacking, mechanics, thieving or even driving. Study relics to reveal technological secrets of the Dome and then explore the lands, finding new places, anomalies and rivals. Not all of them will be humans, by the way.
Make difficult decisions: steal, assassinate or help despite any consequences. Build your reputations with one faction or try to please them all, but remember that sometimes compromises are impossible.
Repair and craft: forge robotic armour — Servoshell, build unique guns and upgrade them. Maybe even cook something. After all, you can't survive on an empty stomach.
Quoting: Liam DaweIt's just become a generic term used by some to mean it will have a native build, no need to think deep into it.OK. Confusion in terms and filenames says a lot about the professionalism of the developers. By the way people pay them money for their games. In recent years I ran many Linux proprietary games (especially on Unity) which were built with many errors and work poorly in contrast to Windows builds. Such developers usually don't care about Linux users after selling their games.
It's sad but true. Hopefully everything will be fine with this game.
.exe means nothing. It's a convention, not really related to any technical choice. E.g. many Amiga programs are labelled .exe as well, even though that platform doesn't even use file names for mime types.
For games, it even makes somewhat sense to follow that convention so newcomers to Linux have an easier time knowing what's what.
build vs port: Yes, it's a native build which likely has seen parts of its code ported to run on Linux. As native build could also mean that they didn't port anything, but compiled against Wine, I think this phrasing actually makes things pretty clear. We all know what they mean here and the terms they use aren't even wrong, just short-hand. Give them a break.
Quoting: CybolicWe're nitpicking file names and build/port terminology now? Wow, how could any developer ever think we're a closed-off, dismissive groupOK. Let'go mess PE/ELF/Mach0 etc. It's very comfortable.
.exe means nothing. It's a convention, not really related to any technical choice. E.g. many Amiga programs are labelled .exe as well, even though that platform doesn't even use file names for mime types.
For games, it even makes somewhat sense to follow that convention so newcomers to Linux have an easier time knowing what's what.
build vs port: Yes, it's a native build which likely has seen parts of its code ported to run on Linux. As native build could also mean that they didn't port anything, but compiled against Wine, I think this phrasing actually makes things pretty clear. We all know what they mean here and the terms they use aren't even wrong, just short-hand. Give them a break.
Don't inn to other home with own rules.
Quoting: jp>"We have native port..."
What is meant "native" + "port"??
And "Encase.exe" on top panel strongly inspires the hope of the adequacy of these developers. LOL.
It would appear they've managed to fix the… *ahem*… "Extension Issue": Some proof
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