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Terra Nil is an absolute gem you can play right now on itch.io free (which is now named as the Prototype) but it's also getting a total rewrite to be a full commercial game and the new Terra Nil is coming to Linux. Developed by Free Lives, who are at this point a pretty well-known name that created the likes of Broforce and Genital Jousting but this is a very different game. No violence, only the greens.

Compared with the prototype it's going to be a much bigger and more open-ended strategy game where you progress through multiple stages of restoration, including cultivating biodiversity, fixing the climate and even recycling the buildings you use along the way. You will do this across a whole planet as you restore different geographical regions, each with their own unique challenges, flora, and fauna.

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Features:

  • The phases of wasteland reclamation - Begin with the water system, slowly purify the soil, and cultivate pioneer greenery. Embark on more ambitious tasks, restore biodiversity, fix the climate, introduce wildlife, and finally recycle all the structures you used to get there, leaving the environment pristine.
  • Unique, procedurally generated maps - Each region of the game has its own flavour and procedural generation palette. Yet even within a region, no two playthroughs will be the same.
  • Picturesque landscapes - Navigate sprawling, verdant, hand-painted environments where everything but the rocks move and breathe. A meditative soundtrack and stunning audio palette will accompany your efforts.

It was announced again during E3 at the Devolver Digital event but we held off until we saw what was happening about Linux. Thankfully, the developer has confirmed on Steam in reply to a post I made that "it is planned for the full release".

No release date mentioned yet. You can follow Terra Nil on Steam.

Article taken from GamingOnLinux.com.
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6 comments

pageround Jun 17, 2021
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The prototype was very chill, I'll be watching how the full game ... *grows*
Purple Library Guy Jun 17, 2021
Begin with the water system, huh? Of course in reality there's weird feedback between vegetation and water systems--deforestation tends to reduce rainfall, for instance. That'd be a pain to model and might increase the game difficulty, though.


Last edited by Purple Library Guy on 17 June 2021 at 5:38 pm UTC
Cheeseness Jun 17, 2021
Begin with the water system, huh? Of course in reality there's weird feedback between vegetation and water systems--deforestation tends to reduce rainfall, for instance. That'd be a pain to model and might increase the game difficulty, though.
If you haven't played the prototype, you start by detoxifying, then using irrigation to allow initial greenery. In the third phase (which doesn't unlock until you're a couple of levels in), you construct steam generators to increase humidity enough to allow a proper water cycle to propagate and everything that's already grown that to be sustainable without your infrastructure. It's still not quite realistic, and I'm sure it'll be expanded a bit for the full release, but even in the prototype it's a bit deeper than it might seem from the trailer.
Purple Library Guy Jun 18, 2021
Begin with the water system, huh? Of course in reality there's weird feedback between vegetation and water systems--deforestation tends to reduce rainfall, for instance. That'd be a pain to model and might increase the game difficulty, though.
If you haven't played the prototype, you start by detoxifying, then using irrigation to allow initial greenery. In the third phase (which doesn't unlock until you're a couple of levels in), you construct steam generators to increase humidity enough to allow a proper water cycle to propagate and everything that's already grown that to be sustainable without your infrastructure. It's still not quite realistic, and I'm sure it'll be expanded a bit for the full release, but even in the prototype it's a bit deeper than it might seem from the trailer.
Oh, cool. I should give it a try.
Philadelphus Jun 19, 2021
I tried out the demo (available now with Steam Fest), and found it very reminiscent of Islanders; you have a single currency (leaves/points) which buildings cost, but many of them give it back when you increase greenery, so it's a game of trying to optimize your net value. It's a bit more involved than Islanders though (which was pretty much limited to just placement of buildings) as you actually affect and change the terrain here. For whatever reason I didn't enjoy it as much as Islanders (I just found it more stressful, somehow), but it's absolutely a well-made game and if you like that style of gameplay it's well-worth checking out.


Last edited by Philadelphus on 19 June 2021 at 9:10 am UTC
DebianUser Jul 12, 2021
Seems good.
"it is planned for the full release"
Ok, i plan to wishlist it in the future too.


Last edited by DebianUser on 12 July 2021 at 7:42 am UTC
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