UK-based developer Louis Durrant has launched a Kickstarter campaign for their Godot Engine powered slice-of-life sim game The Garden Path and it looks absolutely wonderful.
The Garden Path is all about living the quiet life. The idea is to give a tranquil experience, just letting you get a garden going while appreciating nature. The developer says that time moves along with the real world (a bit like Animal Crossing then perhaps) and that "the passing of seasons heralds new encounters and a new story to weave". They're now seeking at least £20,000 on Kickstarter to make it happen.
Direct Link
Features:
- A Garden Grown Your Way - Designed to be played as and when you wish, The Garden Path features a wealth of stories, activities and distractions to be experienced at your own pace. Don’t have time to watch your flowers grow? Come back tomorrow: time in the garden passes alongside the real world, and you’ll find plants you nurtured one day may bear fruit the next.
- A Family Affair - You won’t be alone in your new home. Charming inhabitants will come and go, from Bunk, the tea-brewing macaque to Larto, a Greenlandic Musk Ox with a penchant for song-fish. You may even find some visitors willing to make their home alongside your own!
- A Safe Space - The world of The Garden Path was designed with comfort in mind. Although a quiet and tranquil experience of flowing streams, gentle breezes and interesting characters, it is a safe space where reflection, and the potential melancholy that comes with it, are encouraged.
- A Feast for the Eyes - With a hand drawn aesthetic unlike any other, The Garden Path’s stunning visual design embraces you from the start, inviting you into its world of low-fi pleasures. Combined with a soothing original piano soundtrack, it won’t be long before you’re lost in the flow of a simple life.
No Linux native demo yet but the full release will support Linux. Update: demo live on itch.io.
You can help fund it on Kickstarter and follow it on Steam.
Sounds a bit like Haven Park, another demo I liked. I guess they're both inspired by Animal Crossing? Never did play that one.
Having been a longtime follower of the devlog on this, the gameplay doesn't have a lot in common with Animal Crossing that I can see. Perhaps just the idea of being able to chat with NPCs who decide to settle in your garden, but that's not exactly an uncommon mechanic.
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