Well, looks like the previous excitement around Back 4 Blood and the Open Beta for Linux users is over, as it appears whatever they tweaked recently now stops Linux players with Steam Play Proton.
As we reported recently, apart from a few issues it actually worked quite nicely. Sadly, this seems to be another example of Easy Anti-Cheat blocking Linux users from enjoying a game on their systems. Even though it's currently only a Beta, it means it's not looking good for the full release in October.
This is a continuing problem for Steam Play Proton, with the likes of Easy Anti-Cheat and BattlEye usually blocking Linux users. Right now then, it looks like we're back onto the waiting game for whenever Valve releases a build of Proton that works with them, which we know they're working on since they already announced it with the Steam Deck.
It is of course a reminder of what can happen without developer support in some way, regardless of it being a native Linux build or a Windows game run through Proton - unless the developer is testing, there will be times when they break. Less likely for single-player games but quite likely an issue for multi-player. We're hopeful the Steam Deck will really pull developers in for regular compatibility testing.
Honestly i'm really mad at them but i'm glad i haven't bought the game cause too expensive.
It was a good one day experience during the closed beta.
A co-op game with anti-cheat, is it planning to be a persistent loot-drop game, or highly competitive?
Well EAC was useless cause i joined a quick party with 3 players + 3 bots so this software prevents linux players but not real cheater.
there's not loot-drop and highly competitive remember they did evolve
Last edited by nenoro on 15 August 2021 at 10:33 am UTC
A co-op game with anti-cheat, is it planning to be a persistent loot-drop game, or highly competitive?It has a PvP mode in it too.
Until that point in time, there really is no point in trying to play games protected with anti-cheat via Proton and either hooraying when they happen to work or crying when they most often do not.
What will be actually sad is if the Steam Deck's launch day arrives without Valve having already managed to secure and implement official anti-cheat support into Proton.
Key word in all of the above: OFFICIAL. Even if it technically works, there is no point in playing a game with anti-cheat via Proton if one risks getting themselves banned due to it being considered as unsanctioned use (aka cheating) by the game company.
Patience, people.
Last edited by Nocifer on 15 August 2021 at 12:08 pm UTC
An example of what I mean is, in a FPS, why send the position of all the players to a client, when it could be sent only when in the FOV (visible by the client camera). Back in CS:S it was resource intensive server side because it was a third party addon.
But I fully understand that it is time consuming and out of the mind of studios (I have few friends in the industry and sometimes decisions from above are complete nonsense for the developers like reusing game engine from other games that are absolutely not built for the task).
If game developer not says that thay will support Proton, where the hell you are prooving others that this happens?
Believe it or not, noone cares Linux. If they want that, THEY WILL SAY IT!
Linux has very tiny marketshare and dual booters are shitting there.
Last edited by Basiani on 15 August 2021 at 1:12 pm UTC
A co-op game with anti-cheat, is it planning to be a persistent loot-drop game, or highly competitive?
Even on coop cheaters can ruin the experience. The minimum they can do is make impossible kills and pose as the grand master. The worst is just be there to annoy others and avoid retaliation. I have encountered cheaters in L4D2 that jumped in a session just to team kill others and quit. And the bastard was using some really advanced scripts, because he could even copy your nickname and cause confusion before finishing his "work".
Mind you that Valve do have a anti-cheat system, but it worth nothing, as countless CS fans know.
They already had a bad reception on the Steam reviews. They better introduce drastic measures to contain the damage AND review their price policy, otherwise this one will be a financial flop.
Last edited by M@GOid on 15 August 2021 at 5:02 pm UTC
The control scheme is bad, the game is way heavier than it should (another Unreal Engine victim. Small teams should be allowed to use it...)Hahaha I thought I was the only one who notice that with Unreal games, Killing Floor 2 is the prime example.
and the whole game feels soulless, like, despise the name of the studio, none of the original team members touched this new game.Makes you wonder how much the "Valve" factor contribute to the general quality of Left 4 Dead.
Another reason to put your money where your mouth is and support Linux-supporting devs instead of devs that don't care. (Personally, official support for proton is fine too)
To be fair, even Linux native clients are not guaranteed to run forever. While the risk of sudden breakage is admittedly higher when using Proton to run games that never were developed with Linux in mind, it's not zero even for native ports.
Also, you got to admit that for AAA titles, giving our money to Linux supporting devs is kinda hard, since there...well...aren't any out there not called Valve.
True, although . . . isn't there supposed to be this Runtime Container thing now to reduce problems of the OS moving on? (I want a Runtime Container for my old Loki Alpha Centauri)Another reason to put your money where your mouth is and support Linux-supporting devs instead of devs that don't care. (Personally, official support for proton is fine too)
To be fair, even Linux native clients are not guaranteed to run forever.
Another reason to put your money where your mouth is and support Linux-supporting devs instead of devs that don't care. (Personally, official support for proton is fine too)
And I think once that Proton has anti cheat, that will be the direction we're headed. Either that or DXVK Native ports. Both options are fine for me as well, but I think when Proton supports anti cheat it will be easier to deliver than a DXVK Native port and make the anti cheat software actually support Linux.
For games which do not use anti cheat, DXVK Native may be the better choice. Though, test with a proton build and make steam use that one is probably the cheapest option, and a lot will go for that.
It appears the fix that made Roblox work in Linux also stopped working on the 12th. My son got a whole month of Roblox on Linux before it broke again.
It's already been fixed and a new Roblox-patched wine version can be sourced from the Grapejuice Discord channels.
It appears the fix that made Roblox work in Linux also stopped working on the 12th. My son got a whole month of Roblox on Linux before it broke again.
It's already been fixed and a new Roblox-patched wine version can be sourced from the Grapejuice Discord channels.
Got a link to the details on that? It is fixed in a specific wine version or is it fixed outside wine?
Got a link to the details on that? It is fixed in a specific wine version or is it fixed outside wine?
See this thread.
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