We've seen plenty of gamepacks and mods for various things running on GZDoom and some are pretty awesome but the upcoming Selaco looks like it's going to be one of the absolute best. To think that GZDoom started off its early life as the somewhat simple ZDoom, another source port of the old Doom engine that eventually added more advanced features over time and now it's spawned a massive community of people making entire games with it.
Selaco may not have a real release date yet but that doesn't stop us being excited about it because it looks awesome. Inspired by the F.E.A.R game series while still mixing in traditional retro-FPS elements from the likes of Quake and Doom but still having plenty of modern features. The developers say "Selaco is a fully fleshed out world full of character, action, and mystery".
Check out their brand new footage below that appeared during Realms Deep 2021:
Direct Link
At release it's planned to have a lengthy single-player story campaign, with the world being quite interactive. Bullets will "react properly with any materials or objects you hit" and so you can expect plenty of destructive action scenes. The AI is what makes it exciting though, with so many first-person shooters having (let's face it) pretty boring AI even now. Altered Orbit Studios say having a "proper AI" was a big goal, with enemies fully aware of each other and work together to try and take you down. They won't sit still, they will find cover and try to break you out of cover if you sit for too long.
You can follow Selaco on Steam.
Altered Orbit Studios say having a "proper AI" was a big goal, with enemies fully aware of each other and work together to try and take you down. They won't sit still, they will find cover and try to break you out of cover if you sit for too long.
Oh, I having tears of joy after reading this.
In a world were a 16 core desktop CPU is a reality, it is ironic that a retro-looking game is making a effort to do nice AI and physics, while advanced AAA "ray tracing" games go on the other direction. We have 16 core CPUs now people (not we the poor, but you get the point). It is time to put those to work in favor of gameplay, not anti-piracy measures.
I had a look at their steam page though, and the flashlight could be improved... Perhaps with a raytracing mod at some point? :P
Looks really fun
I'll believe it when I see it. Good AI is one of the most difficult things to properly implement. I hope they pull it off. Video looks awesome BTW.
Looking good. But why is it hard to believe that it's using gzdoom?Well, the majority of stuff in GZDoom that I've seen has been very classic Doom styled, whereas this is very different. Of course there's examples that have also gone way beyond original Doom but most of them stick closer to the retro.
Last edited by Liam Dawe on 16 August 2021 at 3:36 pm UTC
Assuming they go DRM free I am still going to buy them of course. Now, back to winning the Quake II mission packs.
I'll believe it when I see it. Good AI is one of the most difficult things to properly implement.Yeah. And then when you succeed, they take over civilization and enslave us all. AI is just a PITA no matter what.
I hope the games gets released on itch.io or GOG.com as well.
I hope the games gets released on itch.io or GOG.com as well.It will be DRM-free anyway even in Steam because it's very hard to implement DRM with GPL'ed game engine.
this is low poly and still looks awesome
Looking good. But why is it hard to believe that it's using gzdoom?Well, the majority of stuff in GZDoom that I've seen has been very classic Doom styled, whereas this is very different. Of course there's examples that have also gone way beyond original Doom but most of them stick closer to the retro.
I suppose it's different for me because I'm pretty familiar with the original Doom engine and map definitions (I even made a couple of maps back in the 90s). So even when I see the games that look more like the original, I still notice how much more advanced things are compared to what it used to be way back.
Altered Orbit Studios say having a "proper AI" was a big goal, with enemies fully aware of each other and work together to try and take you down. They won't sit still, they will find cover and try to break you out of cover if you sit for too long.
Oh, I having tears of joy after reading this.
In a world were a 16 core desktop CPU is a reality, it is ironic that a retro-looking game is making a effort to do nice AI and physics, while advanced AAA "ray tracing" games go on the other direction. We have 16 core CPUs now people (not we the poor, but you get the point). It is time to put those to work in favor of gameplay, not anti-piracy measures.
The poor can have lots of cores. I got a Ryzen 2700 for my gaming box for for $150. I've seen Ryzen 1700's for a $120 on ebay. So the poor are not limited in cores.
The poor can have lots of cores. I got a Ryzen 2700 for my gaming box for for $150. I've seen Ryzen 1700's for a $120 on ebay. So the poor are not limited in cores.Wait, even the poor have eight cores now? What does that make me? Destitute? *cries in quadcore*
See more from me