The team behind the classic strategy title issues a call to arms, as it seeks to increase contributions and community participation.
The Battle for Wesnoth is one of the longest running open source strategy games still in continuous development. With 17 single player campaigns, fully-fledged online multiplayer, and countless fan mods available through the game’s own downloadable content platform, Wesnoth can deliver endless hours of turn-based entertainment completely free of charge, while giving back to the community through its free and open source codebase and a rich pool of assets and artwork distributed under a Creative Commons license. For over 18 years Wesnoth has been a staple of classic Linux gaming, and it’s widely available over the repositories of every major distro.
More recently, a new project constitution has been adopted, establishing a more democratic project governance with distinct roles. However, as it nears the release of the newest 1.16 stable version, the Wesnoth development team is looking to expand its ranks. Currently the project is looking for:
- C++ programmers for core programming tasks
- Lua programmers
- Scripters willing to learn WML internal script language
- Python programmers for helping with external tools
- Pixel artists
- Playtesters
- A video editor that can help create a trailer for the incoming stable release
- Other miscellaneous artists and programmers
The team is also specifically looking for committed developers willing to help migrating the game’s outdated rendering system to a newer API such as OpenGL or Vulkan. If you're interested in applying you can check out the community forums or the official Wesnoth Discord.
Finally, you can also contribute in other ways, such as helping to translate the game or donating to the project via Liberapay and itch.io.
Here’s to 10 more years of Wesnoth and fingers crossed for the coming release!
The Battle for Wesnoth is a free and open source game project, with code under the GPLv2 license or later versions. All artwork for the game is licensed under the GPLv2 (or later) and CC-BY-SA 4.0.
The team is also specifically looking for committed developers willing to help migrating the game’s outdated rendering system to a newer API such as OpenGL or Vulkan.
Odd... did the plan change to rebuild Wesnoth on top of the Godot engine?
The team is also specifically looking for committed developers willing to help migrating the game’s outdated rendering system to a newer API such as OpenGL or Vulkan.
Odd... did the plan change to rebuild Wesnoth on top of the Godot engine?
I believe the progress on that has slowed down, hence why they might be looking for alternatives.
help migrating the game’s outdated rendering system to a newer API such as OpenGL or Vulkan.
That sounds quite interesting, is there more info on this somewhere? Why not just plain SDL2? Is the game way too complex?
That sounds quite interesting, is there more info on this somewhere? Why not just plain SDL2? Is the game way too complex?
Not yet, but if you're interested I would advise to you inquire on the development section of their Discord or just ask on the forums.
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