Looks like publisher Devolver Digital was right to back this one, as Loop Hero from developer Four Quarters has managed to hit a million sales on Steam.
A game all about repetition. Loop Hero sees you constantly run through a procedurally generated map, where your character automatically walks around and engages in battle with various creatures. It's also a deck-builder, although your deck is made up of map tiles so you build up the map from a blank slate with each loop. As you progress you also earn various equipment items you're constantly swapping around. It's deliciously addictive to keep playing through while it reveals small bits of story.
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Since release it's had numerous patches, including a big first content update back in June that added these features:
Save On The Go: The new update features an option to save and exit the game in the middle of an expedition, preserving your progress. Perks Deck: A new option that locks boss perks so they don't drop in the expedition perk pool. Speed Up: The speed button now includes up to 4x expedition speed and 2.5x battle speed. Inventory Management: Items can now be locked in the inventory by right-clicking on them. Deck Switching: Decks can now be switched in the cards, supplies, and perks menus. New Tiles, New Enemies: Three new tiles and three new enemies have been added to the game, but it’s up to heroes to find them...
We do expect more to come along, as the developer has been teasing little things on their Twitter. Nice to see a quality Linux game do well.
your character automatically walks around and engages in battle with various creatures.So like, what do you do?
There's something I'm not understanding. Apparently,It's hard to describe this game, there's a demo of the game on Steam that you can check out.
your character automatically walks around and engages in battle with various creatures.So like, what do you do?
I couldn't install it directly from Steam though, so If you want to do it, go to SteamDB and click install - it'll open the installation process in Steam.
https://steamdb.info/app/1519390/
Alternatively, there's also an alpha version of the game available on Itch.io, but I've only checked out the Steam demo, so no idea how the alpha compares to that.
https://fourquarters.itch.io/loopathero-demo
Last edited by DoctorJunglist on 10 December 2021 at 4:42 pm UTC
There's something I'm not understanding. Apparently,
Quote
your character automatically walks around and engages in battle with various creatures.
So like, what do you do?
Good Question!
One of the many great aspects of this game is that you can "play it your way". You can configure the your character's movement mode in a number of ways. At the beginning of the game a randomly generated loop (circular shaped path) is created. As you move around the loop, you encounter mobs. The types of mobs spawned depends on the path and adjacent tiles. You can configure the game so that your character pauses at:
1. The beginning block of the loop
2. After each mob encounter
3. Only after the user presses a designated key
Using the final method, people have created "Endless Loops". This is accomplished by strategically placing tiles so that their character is continuously looping and collecting resources/XP. I have over a 124 hours in this game and never quite got an endless loop that I felt confident in running.
I agree with all of the comments of @eldaking and @pleasereadthemanual and would highly recommend it to any gamer that enjoys this genre of game.
There's something I'm not understanding. Apparently,
your character automatically walks around and engages in battle with various creatures.So like, what do you do?
You equip his gear, and choose his skills. But more importantly, you build the loop he goes around - you can place graveyards that will spawn skeletons for him to level up and get loot, or cities where he can heal and get quests, or terrain that will give passive bonuses - but after building so much, you get to the boss battle. Some terrain can speed up the character's movement, so that fewer monsters spawn before you get to each place - but then you miss on the regeneration over time, for example. Some things can make monsters spawn faster, or make monsters stronger, for better loot. There are even combos of terrain that do different things, and that you must discover by playing. And it has a meta-progression like a roguelite, where you carry over some resources after a run and use them to unlock more things for future runs.
It mixes many elements of various game genres - roguelite, autobattler, deckbuilding. But it does not quite belong to any of those.
Check out earlier games by Four Quarters! Lots of really interesting stuff with unique esthethic: https://fourquarters.itch.io/
Damn, I didn't know Loop Hero started as a game jam project. Shows how much potential those jams can have.
I was massively put off by the whole 'card game' thing, but it doesn't feel like one at all (unlike Inscryption which very much is a card game and I found completely horrible).
There's something I'm not understanding. Apparently,
your character automatically walks around and engages in battle with various creatures.So like, what do you do?
You set up the game board, select equipment (which defines playstyle), and farm resources to build up your community, which in turn gives you more units to use on the board and other fun bonuses.
This is not a 'sit back and watch' zen game. You are hugely involved the entire time. And the balance is so well tuned that badly changing one piece of equipment can take you from nearly-immortal to completely buggered very rapidly... as I found to my dread when I ruined a perfect run by switching out a regen/evasion/defense ring for pure regen and almost immediately dying
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