Hinterland Studio has released another free upgrade to their game The Long Dark, this time focusing on the survival mode. Lots of other plans have also been outlined for the game in 2022, including the studio setting up a team focused on modding.
Some bigger changes have been announced too, such as paid updates to the game to make the big updates more sustainable for their studio and there's talk of splitting the game up between story and survival. That doesn't mean they will sell them separately and the change might be invisible to players and more about how they structure the development of it.
New features in this update include:
New to Survival! Blackrock Region added to Survival Mode. It connects to Pleasant Valley via a Transition zone, and to Timberwolf Mountain via a cave system. New to Survival! The Noisemaker from Episode Four is now available for crafting and use in Survival Mode. Note that the Blueprint unlocks after you find your first Noisemaker, currently only discoverable in Blackrock Region. New to The Long Dark! The Ballistic Vest. It’s the first piece of protective gear in the game and offers strong defense against physical harms from wildlife attacks. Various quality-of-life improvements, including making Crampons repairable, and a new piece of soundtrack music, along with many bug fixes.
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Direct Link
Direct Link
You can buy The Long Dark from Humble Store and Steam.
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I put a couple hours into the story mode of this game but I found that the lack of resources, difficulty hunting and a few other things made it cross over from "challenging" to "not fun/tedious" for me. I normally love open world survival games like this and I want to like this one but...I just couldn't get excited about it once I actually started playing; I certainly went into it with a lot of excitement due mostly to their outstanding trailer. Maybe I should give Survival Mode a shot? Or is this one of those games where the whole point is it's brutal difficulty?
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Full kudo's to Hinterland here. They committed to maintaining the game at GOG, in spite of the fact that they no longer sell it on GOG. I got the V1.98 release from GOG today!
2 Likes, Who?
I just found out about this dev's anti-consumer practices which made me lose all interest in this game
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Quoting: torkel104I just found out about this dev's anti-consumer practices which made me lose all interest in this game
Are you referring to the fact that GeForce Now put Hinterland's game up on their platform without a written agreement? I guess, technically, you can say it's "anti-consumer". But Nvidia were in the wrong here, not Hinterland. This would be like Netflix just putting a Disney film on their service and then people getting mad at Disney when they pull it. Sure, get mad, I guess, but this is how consumerism works, obviously.
0 Likes
Quoting: scaineQuoting: torkel104I just found out about this dev's anti-consumer practices which made me lose all interest in this game
Are you referring to the fact that GeForce Now put Hinterland's game up on their platform without a written agreement? I guess, technically, you can say it's "anti-consumer". But Nvidia were in the wrong here, not Hinterland. This would be like Netflix just putting a Disney film on their service and then people getting mad at Disney when they pull it. Sure, get mad, I guess, but this is how consumerism works, obviously.
How were Nvidia in the wrong here, though?
1 Likes, Who?
Quoting: kuhpunktQuoting: scaineQuoting: torkel104I just found out about this dev's anti-consumer practices which made me lose all interest in this game
Are you referring to the fact that GeForce Now put Hinterland's game up on their platform without a written agreement? I guess, technically, you can say it's "anti-consumer". But Nvidia were in the wrong here, not Hinterland. This would be like Netflix just putting a Disney film on their service and then people getting mad at Disney when they pull it. Sure, get mad, I guess, but this is how consumerism works, obviously.
How were Nvidia in the wrong here, though?
How weren't they? They didn't have permission.
1 Likes, Who?
Quoting: hummer010Quoting: kuhpunktQuoting: scaineQuoting: torkel104I just found out about this dev's anti-consumer practices which made me lose all interest in this game
Are you referring to the fact that GeForce Now put Hinterland's game up on their platform without a written agreement? I guess, technically, you can say it's "anti-consumer". But Nvidia were in the wrong here, not Hinterland. This would be like Netflix just putting a Disney film on their service and then people getting mad at Disney when they pull it. Sure, get mad, I guess, but this is how consumerism works, obviously.
How were Nvidia in the wrong here, though?
How weren't they? They didn't have permission.
Yeah, the grey area here is that GeForce Now don't sell you games. They link through to your Steam, GoG or Epic accounts and then you can play those games via their service. But the problem with this is that the experience is therefore linked to GeForce Now - if they offer a terrible experience, that reflects on the game being played, and since the developers didn't even know it was happening, you potentially get this weird situation where bugs are being reported for a platform that neither the developer, nor the player can affect.
It's utterly baffling that Nvidia didn't ask permission for this up front. Just... baffling.
2 Likes, Who?
Quoting: hummer010Quoting: kuhpunktQuoting: scaineQuoting: torkel104I just found out about this dev's anti-consumer practices which made me lose all interest in this game
Are you referring to the fact that GeForce Now put Hinterland's game up on their platform without a written agreement? I guess, technically, you can say it's "anti-consumer". But Nvidia were in the wrong here, not Hinterland. This would be like Netflix just putting a Disney film on their service and then people getting mad at Disney when they pull it. Sure, get mad, I guess, but this is how consumerism works, obviously.
How were Nvidia in the wrong here, though?
How weren't they? They didn't have permission.
Permission for what? It's none of the devs business where I play my game. I could launch it here on my desktop PC and stream it via Remote Play to my old Laptop.
It's the same exact thing with Geforce Now. I launch MY GAME from MY ACCOUNT, just on a remote PC.
1 Likes, Who?
Quoting: kuhpunktQuoting: hummer010Quoting: kuhpunktQuoting: scaineQuoting: torkel104I just found out about this dev's anti-consumer practices which made me lose all interest in this game
Are you referring to the fact that GeForce Now put Hinterland's game up on their platform without a written agreement? I guess, technically, you can say it's "anti-consumer". But Nvidia were in the wrong here, not Hinterland. This would be like Netflix just putting a Disney film on their service and then people getting mad at Disney when they pull it. Sure, get mad, I guess, but this is how consumerism works, obviously.
How were Nvidia in the wrong here, though?
How weren't they? They didn't have permission.
Permission for what? It's none of the devs business where I play my game. I could launch it here on my desktop PC and stream it via Remote Play to my old Laptop.
It's the same exact thing with Geforce Now. I launch MY GAME from MY ACCOUNT, just on a remote PC.
A remote PC you own. Via a service (Steam) that the developer has granted rights to distribution for. Neither is true of GeForce Now.
If you can't see that, you're being obstinate. And I get it. I'm not arguing that the consumer loses out here. But if you truly can't see why Nvidia is in the wrong here, you're just not being realistic.
0 Likes
Quoting: scaineQuoting: kuhpunktQuoting: hummer010Quoting: kuhpunktQuoting: scaineQuoting: torkel104I just found out about this dev's anti-consumer practices which made me lose all interest in this game
Are you referring to the fact that GeForce Now put Hinterland's game up on their platform without a written agreement? I guess, technically, you can say it's "anti-consumer". But Nvidia were in the wrong here, not Hinterland. This would be like Netflix just putting a Disney film on their service and then people getting mad at Disney when they pull it. Sure, get mad, I guess, but this is how consumerism works, obviously.
How were Nvidia in the wrong here, though?
How weren't they? They didn't have permission.
Permission for what? It's none of the devs business where I play my game. I could launch it here on my desktop PC and stream it via Remote Play to my old Laptop.
It's the same exact thing with Geforce Now. I launch MY GAME from MY ACCOUNT, just on a remote PC.
A remote PC you own. Via a service (Steam) that the developer has granted rights to distribution for. Neither is true of GeForce Now.
If you can't see that, you're being obstinate. And I get it. I'm not arguing that the consumer loses out here. But if you truly can't see why Nvidia is in the wrong here, you're just not being realistic.
What difference does it make? You're just telling me that I'm not being realistic without explaining what the difference is. What does it matter that I own the PC or not?
1 Likes, Who?
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