Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Museum of Mechanics: Lockpicking is a wonderful little idea to bring together many different ways to crack locks from various styles in video games. Perhaps one of the greatest foes in gaming - the lock. Now it's time to beat it in many different forms.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Features:

  • Challenge yourself against locks from dozens of game worlds
  • Compare your skills with other players via Steam leaderboards
  • Unlock the complete set of Steam achievements for mastering all the minigames
  • Beat "The Door," a fiendish set of ever-changing locks from every exhibit in the Museum
  • Read analysis on each minigame from a professional game designer
  • Go deeper into the design of each game with our archived source code, and even implement them yourself, should you catch the lockpicking bug!

Writing about the game, designer Johnnemann Nordhagen mentioned: "As a game designer, you often find yourself doing research on how other games do things - it's a good way to get ideas, see what works and what doesn't, and build an understanding of the space you're solving problems in. Usually this research involves buying a lot of games and playing until you get to the part you want to see, if you can remember the games that have it!

How nice it would be, I thought, if someone collected all the reference for particular ways of doing things in one place. Thus was born the Museum of Mechanics, and the first entry: Lockpicking. Many genres and types of games include lockpicking minigames, so I thought I would do an exploration of a broad swathe of them and gather them together in a single place. This is the result. I hope you'll join me in exploring the different ways this has been done through the history of games."

Now available on Steam. You can also try out an older version on itch.io.

Article taken from GamingOnLinux.com.
12 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
1 comment

Seegras Jan 18, 2022
Hm, well. Trouble is, it usually hasn't either anything to do with real locks (See here for a nice introduction http://locksport.com/index.php/discover-lockpicking/l-i-guide/) or even worse, it has -- in medieval fantasy settings. Where locks don't have tumblers, and thus any fiddling with a tension wrench is utterly useless (you only need one tool, a skeleton key/lockpick).

As an example: https://www.historicallocks.com/en/site/h/articles/the-history-of-padlocks/swedish-middle-ages-1050-1520/ (This is, by the way, the definitive site for historical locks).
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.