Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

NVIDIA upgrades their open source Image Scaling SDK

By -

Back in November 2021, NVIDIA released their free and open source Image Scaling SDK for game developers to add in a spatial upscaler that can run on any modern GPU - and they've continued improving it.

What is it exactly? As NVIDIA describe "The NVIDIA Image Scaling SDK provides a single spatial scaling and sharpening algorithm for cross-platform support. The scaling algorithm uses a 6-tap scaling filter combined with 4 directional scaling and adaptive sharpening filters, which creates nice smooth images and sharp edges. In addition, the SDK provides a state-of-the-art adaptive directional sharpening algorithm for use in applications where no scaling is required."

NVIDIA also say it offers the "best-in-class in comparison to scaling offered by monitors or other in-game scaling techniques" but it's nowhere near as advanced as DLSS. It's basically their simple answer to AMD FidelityFX Super Resolution (FSR).

The source code is available on GitHub (MIT license) and just recently their team put up v1.0.2, here's what's changed:

  • Added multiple performance optimizations
  • Moved edge-map the interpolation and weight computation before the directional filter response generation
  • Increased detection ratio by a factor of 2
  • Fixed host and compute shader compilation warnings
  • Adjusted sharpness minimum value and normalization
  • Updated copyright notice
Article taken from GamingOnLinux.com.
12 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
2 comments

Valck Feb 16, 2022
Now I'm just waiting to see the upcoming announcement: "Micro Nvidia Loves Lin Open Source".
Why should EEE only work for Microsoft.
Enjoy the competition while we have it.
I mean, if Nvidia embraces M$'s strategy, maybe it even manages to somehow extend it ;)
Skipperio Feb 17, 2022
now it would be nice to see comparison of both of them
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.