The developers of The Hand of Merlin, a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror, have confirmed their plans for the full release.
It's getting closer to the big 1.0 to leave Early Access and keeping up with their previous confirmation, they do plan to support Linux (and macOS) officially too. In the development post, their team mentioned however their final release has been pushed back to sometime this "Spring" to not butt heads with some of the bigger games releasing, and to give them more time to polish the game.
For the Linux release they said this (emphasis ours):
After that, sometime during March, the plan is to release the editor, so anyone interested in modding the game would be able to start messing with it. We would also start officially supporting Linux and macOS. Keep in mind that just as with all other plans, stuff could happen that messes them up, and I’ll try to keep you informed if stuff goes horribly wrong or we’re forced to re-prioritize anything.
Direct Link
The game is available to buy currently on GOG, Humble Store and Steam.
*edit: Weither or not that was intentional on their end not sure, but the linux build has been available on steam for a long time.
Last edited by RossBC on 3 February 2022 at 7:47 pm UTC
It has been working nativley on linux Sinse the middle of last year, libc++ needs to be installed though.
*edit: Weither or not that was intentional on their end not sure, but the linux build has been available on steam for a long time.
I don't use Steam... but you mean officially or like from a beta Linux branch?
Can you tell more about it?
-What steam does is downloads the build that is relevant to your operating system, if it is available.
-If it's a beta version you usually need to select a beta build from a setting in the steam launcher for the game. *
Only caveat is it doesn't supply all dependencies, and you need to install libc++ for it too work.
Edit:
Last edited by RossBC on 4 February 2022 at 8:43 am UTC
Last edited by Purple Library Guy on 4 February 2022 at 11:49 pm UTC
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