Techland might have their shiny new Dying Light 2 now available but they're apparently not even finished with the first Dying Light with a big update out now.
Not another content upgrade though, this time they upgraded their networking. This allows for cross-play between all PC platforms including Steam, Epic, GOG across Windows, Mac OS, and Linux! You really do have to hand it to Techland on how long they've supported this one for now, as it released back in 2015.
Looks like a lot of players have moved over to Dying Light 2 now, as you can see on SteamDB around the release that the player count of Dying Light 1 began to drop.
You can buy it on Humble Store and Steam. GOG doesn't provide a Linux build but you can probably run their Windows version with Wine, or add it to Steam to use Proton anyway.
No more rendering just a black and brown screen.
My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.
How is the game on steam deck? Is it now possible to reassign controls? I played it years ago and it had only a few predefined controller schemes, but they were all awkward so I preferred playing with mouse+kb even on the couch.
I can't speak for the Deck, but I started playing it a few weeks ago with a Steam Controller. The default is pretty good although I did some tweaks (changed the camera control to be more trackball like, added basic gyro aiming, a few other minor things). I'm not much of a controller person, so it probably took me longer to get it "right" than most.
For me it didn't get worse...though it didn't get better either.
My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.
libglvnd shouldn't be the problem in a recent enough mesa. I don't remember exactly on which version it was fixed, I think it was on the 19.x branch but could be wrong.
For me it didn't get worse...though it didn't get better either.
My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.
libglvnd shouldn't be the problem in a recent enough mesa. I don't remember exactly on which version it was fixed, I think it was on the 19.x branch but could be wrong.
I managed to get it working with way I think I tried earlier, but it didn't work back then. I forced Linux native runtime.
Game does run much smoother than I remember. Too bad I don't really have anything left to do in the game as only thing interesting left is the events. Would have to do bounties or hunt the few remaining achievements.
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