Want to tweak more on your Steam Deck? You need some PowerTools. A new plugin for the Steam Deck Plugin Loader.
I was hoping to see something like this come along, but fair warning on this — anything you use like PowerTools is at your own risk, so if you screw up your device Valve likely won't help you out. I say this, because there's quite a few advanced tricks it can do and for most normal users, it won't really be needed.
Anyway, some of what PowerTools includes:
- Enable and Disable CPU threads
- Enable & Disable CPU boost
- Set CPU frequency
- Set GPU Power
- Set Fan speed
- Probably more I missed
How can someone create this? Pretty simple if you know a bit of programming and where to look, since the Steam Deck uses Linux (SteamOS) and so the majority of it is open source (apart from the Steam client).
One of the way I know some of this will be useful is for emulation especially. Some old games and systems can act a little funny with the immense (relatively speaking) power and core count compared with what old games are expecting. Just one small example.
See more on the GitHub page.
How can someone create this? Pretty simple if you know a bit of programming and where to look, since the Steam Deck uses Linux (SteamOS) and so the majority of it is open source (apart from the Steam client).This part is actually in that closed Steam client though - but it's somewhat hackable anyway because it's using HTML and JavaScript :P
The comment was more referring to them having the ability to mess with the hardware like this.How can someone create this? Pretty simple if you know a bit of programming and where to look, since the Steam Deck uses Linux (SteamOS) and so the majority of it is open source (apart from the Steam client).This part is actually in that closed Steam client though - but it's somewhat hackable anyway because it's using HTML and JavaScript :P
This is awesome. The Plugin Loader has exciting potential.
It does. Currently don't have time, but in a week of two, I'll see if I could create a plugin to view, post and potentially discuss configurations of currently running/viewed games. Not sure if plugin manager can already access info about running games, among other details, yet something like this seems so necessary to me. Still hope Valve will come up with a system for that :/
Last edited by const on 3 May 2022 at 6:59 pm UTC
I think this is overengineering through tools of questionable utility.…what? Kind of a weird statement to make blindly with no reasoning.
!an image of text and buttons for a plugin-loader plugin
Last edited by TrainDoc on 4 May 2022 at 12:11 am UTC
I can't think an use I may have for it.I think this is overengineering through tools of questionable utility.…what? Kind of a weird statement to make blindly with no reasoning.
So I think it is not useful.
Why? 99% of the time you want your gpu or cpu to do things in little time, so that they can go to sleep faster and save power, it is commonly called "race to idle".
From what i see, this does the opposite.
Probably i'm not the kind of user this tool would target.
Last edited by kokoko3k on 4 May 2022 at 5:35 am UTC
It isn't PowerTools but I wanted to give ya'll a little sneak peak of what I've been working on and even working with NGnius on:Oh this is going to be absolutely spectacular to use once it's out even in an early state. Been asking for this as a feature since I got my hands on my Deck at the beginning of March, so I'm glad that someone is working on it. You and NGnius are doing a great service for this device with your plugins.
!an image of text and buttons for a plugin-loader plugin
One of the way I know some of this will be useful is for emulation especially. Some old games and systems can act a little funny with the immense (relatively speaking) power and core count compared with what old games are expecting.
As The Phawx showed Parking cores can benefit Steam Games like Control too as the Deck is constrained in it's allocation of power.
P.S. I am the one who sent you email about about PowerTools, thanks for getting back to me and doing the article.
I appreciate your praise.It isn't PowerTools but I wanted to give ya'll a little sneak peak of what I've been working on and even working with NGnius on:Oh this is going to be absolutely spectacular to use once it's out even in an early state. Been asking for this as a feature since I got my hands on my Deck at the beginning of March, so I'm glad that someone is working on it. You and NGnius are doing a great service for this device with your plugins.
!an image of text and buttons for a plugin-loader plugin
WerWolv and Marios are the real ones to be congratulated. They got plugin loader up and running for us and have setup https://plugins.deckbrew.xyz and https://deckbrew.xyz and vital resources for plugin developers and users.
Peep the PluginLoader GitHub!
It isn't PowerTools but I wanted to give ya'll a little sneak peak of what I've been working on and even working with NGnius on:Do you see any chance to automate loading the settings when a game is started?
!an image of text and buttons for a plugin-loader plugin
Anyway, pretty cool. I'm planning to do something similar, yet with a community approach. Your code should be very very helpful in that regard (If I ever find time :()
Please make a feature request on my github! I want to include such a thing but I'm limiting the scope right now. This includes distribution of presets etc.It isn't PowerTools but I wanted to give ya'll a little sneak peak of what I've been working on and even working with NGnius on:Do you see any chance to automate loading the settings when a game is started?
!an image of text and buttons for a plugin-loader plugin
Anyway, pretty cool. I'm planning to do something similar, yet with a community approach. Your code should be very very helpful in that regard (If I ever find time :()
It isn't PowerTools but I wanted to give ya'll a little sneak peak of what I've been working on and even working with NGnius on:Ohhhh, be sure to email in when ready.
!an image of text and buttons for a plugin-loader plugin
Will do! It'll be a while longer because modals and drop downs are seemingly black magic.It isn't PowerTools but I wanted to give ya'll a little sneak peak of what I've been working on and even working with NGnius on:Ohhhh, be sure to email in when ready.
!an image of text and buttons for a plugin-loader plugin
Reminds me of the days of Power Toys for Windows :-)
Not sure if you're joking, power toys is still a thing
Will do! It'll be a while longer because modals and drop downs are seemingly black magic.It isn't PowerTools but I wanted to give ya'll a little sneak peak of what I've been working on and even working with NGnius on:Ohhhh, be sure to email in when ready.
!an image of text and buttons for a plugin-loader plugin
Have you seen sharedeck.games? There is also a reddit thread about the site. Integration between Performance Presets and sharedeck.games would be awesome.
Last edited by bonaparte on 10 May 2022 at 11:29 pm UTC
Have you seen sharedeck.games? There is also a reddit thread about the site. Integration between Performance Presets and sahredeck.games would be awesome.Looks cool but I don't see any git repo I can access and I don't know see an API I could use. Either way integration of that sort will not be coming from me at the moment due to scope. Currently butting my head up against the fact that Valve doesn't provide a functional file picking dialog as well as the File APIs in the JS that ships with the deck doesn't work either... Anyone with more python and JS experience than me (especially dealing with minified JS) is welcome to contribute https://github.com/TrainDoctor/PerfPresets as I am definitely in need of assistance.
If you and whoever does sharedeck.games fancy, I might help out integrating your plugin with the website.Have you seen sharedeck.games? There is also a reddit thread about the site. Integration between Performance Presets and sahredeck.games would be awesome.Looks cool but I don't see any git repo I can access and I don't know see an API I could use. Either way integration of that sort will not be coming from me at the moment due to scope. Currently butting my head up against the fact that Valve doesn't provide a functional file picking dialog as well as the File APIs in the JS that ships with the deck doesn't work either... Anyone with more python and JS experience than me (especially dealing with minified JS) is welcome to contribute https://github.com/TrainDoctor/PerfPresets as I am definitely in need of assistance.
See more from me