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Another big milestone has been hit for the Steam Deck from Valve. There's now at least 2,500 games that have been through Deck Verified to be classed as either fully Verified or Playable.

That's another 500 or so since early April, when they hit 2,000 showing good progress on getting more games through the system. Still, a long way to go before the full Steam Library is checked with tens of thousands and more releasing every day.

Going by SteamDB the latest numbers are:

  • 1321 - Verified
  • 1179 - Playable
  • 1179 - Unsupported

One important bit to remember is that a game that hasn't been through Deck Verified yet, doesn't mean it won't work. You can try to play anything, and realistically the number that does work will be a lot higher than the official number. There's also a few noted as Unsupported, which actually do work. There's also a few problems with certain Verified and Playable games which may not work right, which Valve continue to work on improving their verification for.

Some of the latest to be Verified or Playable include:

  • Persona 4 Golden - Verified (although it was already playable with GE-Proton)
  • Aliens versus Predator Classic 2000 - Playable
  • Beat Invaders - Verified
  • Children of Morta - Verified
  • Gone Home - Verified
  • Loot River - Verified
  • RUINER - Verified

Some other important or interesting Steam Deck articles:

Article taken from GamingOnLinux.com.
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18 comments

Philadelphus May 4, 2022
2,500! Only, what, ~55,000 more to go?

I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?
elmapul May 4, 2022
RUINER, Child of Morta and Persona4 golden changed their status from unsuported.
that means they entered the quee for verification at least twice (first time rated as unsuported) and that some recent proton patch fixed the issues related to then.

valve put an big challenge to then selves:
1) improve wine to support more games and make then easier to install (proton)
2)test all games from steam (63145) to make sure they work perfectly on steam deck, or that they are playable even if they have a few issues like low text size.
3)test then again in case they dont work, test how many times it take to make sure they are perfect after the latest proton patch.

considering that some games require skill or have tons of hours of gameplay that is an massive ammount of work, even using automation.
elmapul May 4, 2022
2,500! Only, what, ~55,000 more to go?

I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?

if we count games they dont sell anymore, the total is 63145.
substract 2500 from those.
WorMzy May 4, 2022
Given how hit and miss this verification system seems to be, the number is entirely meaningless. What would be a better metric is: how many devs have they convinced to release and maintain native Linux versions of their games?
Jpxe May 4, 2022
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2,500! Only, what, ~55,000 more to go?

I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?

I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.

I did some digging on steamdb

- 528 games have had over 1000 concurrent players in the last 24 hours
- ~4800 games have had over 1000 concurrent players all-time
- ~8500 games have a rating above 80%.


Last edited by Jpxe on 4 May 2022 at 9:45 pm UTC
elmapul May 4, 2022
Given how hit and miss this verification system seems to be, the number is entirely meaningless. What would be a better metric is: how many devs have they convinced to release and maintain native Linux versions of their games?


we already have this number, its called "linux" or "steamOS/linux", sigh.
and no, native versions arent nescessary better, proton seems to have an better support at least from the short term and for old games.
elmapul May 4, 2022
2,500! Only, what, ~55,000 more to go?

I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?

I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.

I did some digging on steamdb

- 528 games have had over 1000 concurrent players in the last 24 hours
- ~4800 games have had over 1000 concurrent players all-time
- ~8500 games have a rating above 80%.

they are starting by games actually played by the people who purchased steam deck+wishlisted games (or games in their library)
so the demand is precise.
slaapliedje May 5, 2022
2,500! Only, what, ~55,000 more to go?

I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?

I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.

I did some digging on steamdb

- 528 games have had over 1000 concurrent players in the last 24 hours
- ~4800 games have had over 1000 concurrent players all-time
- ~8500 games have a rating above 80%.

Not to mention... is that individual games, or does that include DLC. I mean if you count DLC, then Crusader Kings II is like 50 games by itself, right?
slaapliedje May 5, 2022
Given how hit and miss this verification system seems to be, the number is entirely meaningless. What would be a better metric is: how many devs have they convinced to release and maintain native Linux versions of their games?


we already have this number, its called "linux" or "steamOS/linux", sigh.
and no, native versions arent nescessary better, proton seems to have an better support at least from the short term and for old games.
I pointed out elsewhere that a weird example I ran into is Baldur's Gate: Dark Alliance. It has a native version that runs every single bit as well as the Windows version under Proton. But they don't have cloud sync working correctly between Proton launched version on the Steam Deck, and the Linux version launching on my desktop. I went into the settings on the Steam Deck and changed the compatibility to Steam Linux Runtime, and now cloud sync works fine.
kokoko3k May 5, 2022
Like others said, there are games that has been verified today and tomorrow will break - given they are not already broken - and games that hasn't been verified yesterday, but today works or that worked since yesterday.
I'm unable to find the key to understand those numbers, they don't assure you anything except that that Valve is working.
I understand that Valve has to sell Decks, but still what people need to know, is if a game is supported or not, in a way or the other, by the developer, before buying it, for the Deck.

How many?
If Valve refuses to share that number, the chances that it is low is too high.


Last edited by kokoko3k on 5 May 2022 at 1:08 pm UTC
Purple Library Guy May 5, 2022
2,500! Only, what, ~55,000 more to go?

I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?

I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.
And I'm presuming the verification process is emphasizing real, often-played games.
Still . . .
iiari May 5, 2022
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...What would be a better metric is: how many devs have they convinced to release and maintain native Linux versions of their games?
Well, even aside from that, it's obvious a lot more devs than ever before are aiming at Proton and overall Steam Deck functionality. That's real and happening and just as much as a win in my book as native versions.

Bret
wit_as_a_riddle May 5, 2022
Love to see Valve doing this work, and for another perspective we have ProtonDB 😎

Games on ProtonDB:

▸ recommended by three or more
5,069

▸ recommended by two or more
7,421

▸ recommended by at least one
3,249
wit_as_a_riddle May 5, 2022
Given how hit and miss this verification system seems to be, the number is entirely meaningless.

The miss percentage is way under 1%, so this take is downright goofy.


Last edited by wit_as_a_riddle on 5 May 2022 at 3:18 pm UTC
Eike May 5, 2022
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Given how hit and miss this verification system seems to be, the number is entirely meaningless.
The miss percentage is way under 1%, so this take is downright goofy.

Of the games in my library marked as unsupported at least 11 should work fine on Linux (most of them natively), of 131 rated at all. That's 8%.

But my bigger worry is games marked as playable or verified which just stop working (like reported on this very site). The number of games is not the most important aspect in my humble opinion, it's the "stability" of support.

What's supported mustn't stop working.
wit_as_a_riddle May 5, 2022
But my bigger worry is games marked as playable or verified which just stop working (like reported on this very site)

This is what I was talking about with under 1%. That's what matters, if a game is marked unsupported and it works, great, it's not a problem in the same way as a game marked verified or playable not working.
slaapliedje May 5, 2022
Given how hit and miss this verification system seems to be, the number is entirely meaningless.
The miss percentage is way under 1%, so this take is downright goofy.

Of the games in my library marked as unsupported at least 11 should work fine on Linux (most of them natively), of 131 rated at all. That's 8%.

But my bigger worry is games marked as playable or verified which just stop working (like reported on this very site). The number of games is not the most important aspect in my humble opinion, it's the "stability" of support.

What's supported mustn't stop working.
The problem I think comes from the rapid development of Proton. I had to look up on ProtonDB for Conan Exiles, for example, to find that it needs Proton 6.3 to work. Setting some games to a specific version should in theory make it always work.
Philadelphus May 5, 2022
2,500! Only, what, ~55,000 more to go?

I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?

I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.

I did some digging on steamdb

- 528 games have had over 1000 concurrent players in the last 24 hours
- ~4800 games have had over 1000 concurrent players all-time
- ~8500 games have a rating above 80%.
Huh! That's really interesting, especially that second bullet point of only ~4800 games ever having more than a thousand concurrent players. Obviously the ownership must be several times higher* than a thousand for that happen (since not everyone can be online at the same time), but still, that's a lot of game that have low enough ownership/playing rates not to reach that mark.

And I'm sure it's not like all of them are cheap asset-flips either. We always hear about the Spelunkys and FTLs and Stardew Valleys and other break-out hits, but not the presumably hundreds of solid, decent-but-nothing-amazing indie games that maybe rack up a few thousands sales over the years but never reach a thousand concurrent players.

*I wonder how much higher? Do you need five thousand game ownders around the world to get a thousand playing at the same time? Ten? Twenty?
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