Another big milestone has been hit for the Steam Deck from Valve. There's now at least 2,500 games that have been through Deck Verified to be classed as either fully Verified or Playable.
That's another 500 or so since early April, when they hit 2,000 showing good progress on getting more games through the system. Still, a long way to go before the full Steam Library is checked with tens of thousands and more releasing every day.
Going by SteamDB the latest numbers are:
- 1321 - Verified
- 1179 - Playable
- 1179 - Unsupported
One important bit to remember is that a game that hasn't been through Deck Verified yet, doesn't mean it won't work. You can try to play anything, and realistically the number that does work will be a lot higher than the official number. There's also a few noted as Unsupported, which actually do work. There's also a few problems with certain Verified and Playable games which may not work right, which Valve continue to work on improving their verification for.
Some of the latest to be Verified or Playable include:
- Persona 4 Golden - Verified (although it was already playable with GE-Proton)
- Aliens versus Predator Classic 2000 - Playable
- Beat Invaders - Verified
- Children of Morta - Verified
- Gone Home - Verified
- Loot River - Verified
- RUINER - Verified
Some other important or interesting Steam Deck articles:
I kid, but obviously that's still a good milestone to hear. Wonder how high the number'll be by the time I finally get my order email in Q3?
that means they entered the quee for verification at least twice (first time rated as unsuported) and that some recent proton patch fixed the issues related to then.
valve put an big challenge to then selves:
1) improve wine to support more games and make then easier to install (proton)
2)test all games from steam (63145) to make sure they work perfectly on steam deck, or that they are playable even if they have a few issues like low text size.
3)test then again in case they dont work, test how many times it take to make sure they are perfect after the latest proton patch.
considering that some games require skill or have tons of hours of gameplay that is an massive ammount of work, even using automation.
if we count games they dont sell anymore, the total is 63145.
substract 2500 from those.
I wonder how many of the games actually have players.. There's a lot of asset flips with zero or just a couple of reviews.
I did some digging on steamdb
- 528 games have had over 1000 concurrent players in the last 24 hours
- ~4800 games have had over 1000 concurrent players all-time
- ~8500 games have a rating above 80%.
Last edited by Jpxe on 4 May 2022 at 9:45 pm UTC
we already have this number, its called "linux" or "steamOS/linux", sigh.
and no, native versions arent nescessary better, proton seems to have an better support at least from the short term and for old games.
they are starting by games actually played by the people who purchased steam deck+wishlisted games (or games in their library)
so the demand is precise.
Not to mention... is that individual games, or does that include DLC. I mean if you count DLC, then Crusader Kings II is like 50 games by itself, right?
I'm unable to find the key to understand those numbers, they don't assure you anything except that that Valve is working.
I understand that Valve has to sell Decks, but still what people need to know, is if a game is supported or not, in a way or the other, by the developer, before buying it, for the Deck.
How many?
If Valve refuses to share that number, the chances that it is low is too high.
Last edited by kokoko3k on 5 May 2022 at 1:08 pm UTC
Still . . .
Bret
Games on ProtonDB:
▸ recommended by three or more
5,069
▸ recommended by two or more
7,421
▸ recommended by at least one
3,249
The miss percentage is way under 1%, so this take is downright goofy.
Last edited by wit_as_a_riddle on 5 May 2022 at 3:18 pm UTC
Of the games in my library marked as unsupported at least 11 should work fine on Linux (most of them natively), of 131 rated at all. That's 8%.
But my bigger worry is games marked as playable or verified which just stop working (like reported on this very site). The number of games is not the most important aspect in my humble opinion, it's the "stability" of support.
What's supported mustn't stop working.
This is what I was talking about with under 1%. That's what matters, if a game is marked unsupported and it works, great, it's not a problem in the same way as a game marked verified or playable not working.
And I'm sure it's not like all of them are cheap asset-flips either. We always hear about the Spelunkys and FTLs and Stardew Valleys and other break-out hits, but not the presumably hundreds of solid, decent-but-nothing-amazing indie games that maybe rack up a few thousands sales over the years but never reach a thousand concurrent players.
*I wonder how much higher? Do you need five thousand game ownders around the world to get a thousand playing at the same time? Ten? Twenty?